Added routing filters as well as recipes and temp textures.
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76dceb3534
commit
815faa2ced
13 changed files with 187 additions and 70 deletions
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@ -33,6 +33,7 @@ import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
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import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
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import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
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import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
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import WayofTime.bloodmagic.item.routing.ItemRouterFilter;
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import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
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import WayofTime.bloodmagic.item.sigil.ItemSigilBloodLight;
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import WayofTime.bloodmagic.item.sigil.ItemSigilCompression;
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@ -133,6 +134,7 @@ public class ModItems
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public static Item sentientArmourGem;
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public static Item nodeRouter;
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public static Item baseItemFilter;
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public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
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public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
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@ -220,6 +222,7 @@ public class ModItems
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sentientArmourGem = registerItem(new ItemSentientArmourGem());
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nodeRouter = registerItem(new ItemNodeRouter());
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baseItemFilter = registerItem(new ItemRouterFilter());
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}
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public static void initRenders()
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@ -306,6 +309,8 @@ public class ModItems
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renderHelper.itemRender(itemComponent, i);
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for (int i = 0; i < ItemTelepositionFocus.names.length; i++)
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renderHelper.itemRender(telepositionFocus, i);
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for (int i = 0; i < ItemRouterFilter.names.length; i++)
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renderHelper.itemRender(baseItemFilter, i);
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renderHelper.itemRender(bloodShard, 0);
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renderHelper.itemRender(bloodShard, 1);
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@ -341,6 +346,8 @@ public class ModItems
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renderHelper.itemRender(sentientArmourGem, 0, "ItemSentientArmourGem0");
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renderHelper.itemRender(sentientArmourGem, 1, "ItemSentientArmourGem1");
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renderHelper.itemRender(nodeRouter);
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}
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private static Item registerItem(Item item, String name)
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