Added routing filters as well as recipes and temp textures.

This commit is contained in:
WayofTime 2016-01-16 11:10:58 -05:00
parent 76dceb3534
commit 815faa2ced
13 changed files with 187 additions and 70 deletions

View file

@ -33,6 +33,7 @@ import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
import WayofTime.bloodmagic.item.routing.ItemRouterFilter;
import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
import WayofTime.bloodmagic.item.sigil.ItemSigilBloodLight;
import WayofTime.bloodmagic.item.sigil.ItemSigilCompression;
@ -133,6 +134,7 @@ public class ModItems
public static Item sentientArmourGem;
public static Item nodeRouter;
public static Item baseItemFilter;
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
@ -220,6 +222,7 @@ public class ModItems
sentientArmourGem = registerItem(new ItemSentientArmourGem());
nodeRouter = registerItem(new ItemNodeRouter());
baseItemFilter = registerItem(new ItemRouterFilter());
}
public static void initRenders()
@ -306,6 +309,8 @@ public class ModItems
renderHelper.itemRender(itemComponent, i);
for (int i = 0; i < ItemTelepositionFocus.names.length; i++)
renderHelper.itemRender(telepositionFocus, i);
for (int i = 0; i < ItemRouterFilter.names.length; i++)
renderHelper.itemRender(baseItemFilter, i);
renderHelper.itemRender(bloodShard, 0);
renderHelper.itemRender(bloodShard, 1);
@ -341,6 +346,8 @@ public class ModItems
renderHelper.itemRender(sentientArmourGem, 0, "ItemSentientArmourGem0");
renderHelper.itemRender(sentientArmourGem, 1, "ItemSentientArmourGem1");
renderHelper.itemRender(nodeRouter);
}
private static Item registerItem(Item item, String name)