Added routing filters as well as recipes and temp textures.

This commit is contained in:
WayofTime 2016-01-16 11:10:58 -05:00
parent 76dceb3534
commit 815faa2ced
13 changed files with 187 additions and 70 deletions

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package WayofTime.bloodmagic.item.routing;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import WayofTime.bloodmagic.routing.IItemFilter;
public interface IItemFilterProvider
{
public IItemFilter getInputItemFilter(ItemStack stack, IInventory inventory, EnumFacing syphonDirection);
public IItemFilter getOutputItemFilter(ItemStack stack, IInventory inventory, EnumFacing syphonDirection);
}

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package WayofTime.bloodmagic.item.routing;
import java.util.LinkedList;
import java.util.List;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.item.inventory.ItemInventory;
import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.routing.TestItemFilter;
import WayofTime.bloodmagic.util.GhostItemHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ItemRouterFilter extends Item implements IItemFilterProvider
{
public static String[] names = { "exact" };
public ItemRouterFilter()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".itemFilter.");
setHasSubtypes(true);
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
{
for (int i = 0; i < names.length; i++)
list.add(new ItemStack(id, 1, i));
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
tooltip.add(TextHelper.localize("tooltip.BloodMagic.itemFilter." + names[stack.getItemDamage()]));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public IItemFilter getInputItemFilter(ItemStack filterStack, IInventory inventory, EnumFacing syphonDirection)
{
IItemFilter testFilter = new TestItemFilter();
List<ItemStack> filteredList = new LinkedList<ItemStack>();
ItemInventory inv = new ItemInventory(filterStack, 9, "");
for (int i = 0; i < inv.getSizeInventory(); i++)
{
ItemStack stack = inv.getStackInSlot(i);
if (stack == null)
{
continue;
}
ItemStack ghostStack = GhostItemHelper.getStackFromGhost(stack);
if (ghostStack.stackSize == 0)
{
ghostStack.stackSize = Integer.MAX_VALUE;
}
filteredList.add(ghostStack);
}
testFilter.initializeFilter(filteredList, inventory, syphonDirection, false);
return testFilter;
}
@Override
public IItemFilter getOutputItemFilter(ItemStack filterStack, IInventory inventory, EnumFacing syphonDirection)
{
IItemFilter testFilter = new TestItemFilter();
List<ItemStack> filteredList = new LinkedList<ItemStack>();
ItemInventory inv = new ItemInventory(filterStack, 9, ""); //TODO: Change to grab the filter from the Item later.
for (int i = 0; i < inv.getSizeInventory(); i++)
{
ItemStack stack = inv.getStackInSlot(i);
if (stack == null)
{
continue;
}
ItemStack ghostStack = GhostItemHelper.getStackFromGhost(stack);
if (ghostStack.stackSize == 0)
{
ghostStack.stackSize = Integer.MAX_VALUE;
}
filteredList.add(ghostStack);
}
testFilter.initializeFilter(filteredList, inventory, syphonDirection, true);
return testFilter;
}
}