Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.

This commit is contained in:
WayofTime 2016-08-22 14:22:18 -04:00
parent 61b11a88bf
commit 80bf140ee5
11 changed files with 662 additions and 11 deletions

View file

@ -2,6 +2,7 @@ package WayofTime.bloodmagic.registry;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.entity.mob.EntityMimic;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
@ -19,5 +20,6 @@ public class ModEntities
EntityRegistry.registerModEntity(EntitySentientArrow.class, "SoulArrow", id++, BloodMagic.instance, 64, 1, true);
EntityRegistry.registerModEntity(EntityMeteor.class, "Meteor", id++, BloodMagic.instance, 64, 1, true);
EntityRegistry.registerModEntity(EntitySentientSpecter.class, "SentientSpecter", id++, BloodMagic.instance, 64, 1, true);
EntityRegistry.registerModEntity(EntityMimic.class, "Mimic", id++, BloodMagic.instance, 64, 1, true);
}
}