Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
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11 changed files with 662 additions and 11 deletions
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.registry;
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import net.minecraftforge.fml.common.registry.EntityRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.entity.mob.EntityMimic;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
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import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
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@ -19,5 +20,6 @@ public class ModEntities
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EntityRegistry.registerModEntity(EntitySentientArrow.class, "SoulArrow", id++, BloodMagic.instance, 64, 1, true);
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EntityRegistry.registerModEntity(EntityMeteor.class, "Meteor", id++, BloodMagic.instance, 64, 1, true);
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EntityRegistry.registerModEntity(EntitySentientSpecter.class, "SentientSpecter", id++, BloodMagic.instance, 64, 1, true);
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EntityRegistry.registerModEntity(EntityMimic.class, "Mimic", id++, BloodMagic.instance, 64, 1, true);
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}
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}
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