Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
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61b11a88bf
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80bf140ee5
11 changed files with 662 additions and 11 deletions
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@ -35,9 +35,11 @@ import WayofTime.bloodmagic.client.render.RenderDemonCrucible;
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import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
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import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MeteorRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MimicRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientSpecterRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
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import WayofTime.bloodmagic.entity.mob.EntityMimic;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
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import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
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@ -98,6 +100,7 @@ public class ClientProxy extends CommonProxy
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RenderingRegistry.registerEntityRenderingHandler(EntityBloodLight.class, new BloodLightRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityMeteor.class, new MeteorRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntitySentientSpecter.class, new SentientSpecterRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityMimic.class, new MimicRenderFactory());
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ShaderHelper.init();
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}
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