Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.

This commit is contained in:
WayofTime 2016-08-22 14:22:18 -04:00
parent 61b11a88bf
commit 80bf140ee5
11 changed files with 662 additions and 11 deletions

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package WayofTime.bloodmagic.client.render.entity;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import WayofTime.bloodmagic.entity.mob.EntityMimic;
public class MimicRenderFactory implements IRenderFactory<EntityMimic>
{
@Override
public Render<? super EntityMimic> createRenderFor(RenderManager manager)
{
return new RenderEntityMimic(manager);
}
}

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package WayofTime.bloodmagic.client.render.entity;
import java.util.UUID;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.tileentity.TileEntitySkull;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StringUtils;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.client.render.model.ModelMimic;
import WayofTime.bloodmagic.entity.mob.EntityMimic;
import com.mojang.authlib.GameProfile;
@SideOnly(Side.CLIENT)
public class RenderEntityMimic extends RenderLiving<EntityMimic>
{
private static final ResourceLocation SPIDER_TEXTURES = new ResourceLocation("textures/entity/spider/spider.png");
Minecraft minecraft = Minecraft.getMinecraft();
public RenderEntityMimic(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelMimic(), 1.0F);
}
@Override
public void doRender(EntityMimic mimic, double x, double y, double z, float entityYaw, float partialTicks)
{
super.doRender(mimic, x, y, z, entityYaw, partialTicks);
GlStateManager.pushMatrix();
if (mimic.getItemStack() != null)
{
GlStateManager.pushMatrix();
if (this.renderOutlines)
{
GlStateManager.enableColorMaterial();
GlStateManager.enableOutlineMode(this.getTeamColor(mimic));
}
GlStateManager.translate(x, y, z);
ItemStack itemstack = mimic.getItemStack();
Item item = itemstack.getItem();
Minecraft minecraft = Minecraft.getMinecraft();
GlStateManager.pushMatrix();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
if (item == Items.SKULL)
{
float f2 = 1.1875F;
GlStateManager.scale(1.1875F, -1.1875F, -1.1875F);
GameProfile gameprofile = null;
if (itemstack.hasTagCompound())
{
NBTTagCompound nbttagcompound = itemstack.getTagCompound();
if (nbttagcompound.hasKey("SkullOwner", 10))
{
gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner"));
} else if (nbttagcompound.hasKey("SkullOwner", 8))
{
String s = nbttagcompound.getString("SkullOwner");
if (!StringUtils.isNullOrEmpty(s))
{
gameprofile = TileEntitySkull.updateGameprofile(new GameProfile((UUID) null, s));
nbttagcompound.setTag("SkullOwner", NBTUtil.writeGameProfile(new NBTTagCompound(), gameprofile));
}
}
}
TileEntitySkullRenderer.instance.renderSkull(-0.5F, 0.0F, -0.5F, EnumFacing.UP, 180.0F, itemstack.getMetadata(), gameprofile, -1, 0);
} else if (!(item instanceof ItemArmor) || ((ItemArmor) item).getEquipmentSlot() != EntityEquipmentSlot.HEAD)
{
GlStateManager.translate(0, 0.5f, 0);
GlStateManager.rotate(-(mimic.prevRotationYawHead + partialTicks * (mimic.rotationYawHead - mimic.prevRotationYawHead)) - 180, 0, 1, 0);
minecraft.getItemRenderer().renderItem(mimic, itemstack, ItemCameraTransforms.TransformType.HEAD);
}
GlStateManager.popMatrix();
if (this.renderOutlines)
{
GlStateManager.disableOutlineMode();
GlStateManager.disableColorMaterial();
}
GlStateManager.popMatrix();
super.doRender(mimic, x, y, z, entityYaw, partialTicks);
}
GlStateManager.popMatrix();
if (!this.renderOutlines)
{
this.renderLeash(mimic, x, y, z, entityYaw, partialTicks);
}
}
@Override
protected float getDeathMaxRotation(EntityMimic mimic)
{
return 180.0F;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called
* unless you call Render.bindEntityTexture.
*/
@Override
protected ResourceLocation getEntityTexture(EntityMimic mimic)
{
return SPIDER_TEXTURES;
}
}

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package WayofTime.bloodmagic.client.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ModelMimic extends ModelBase
{
/** Spider's first leg */
public ModelRenderer mimicLeg1;
/** Spider's second leg */
public ModelRenderer mimicLeg2;
/** Spider's third leg */
public ModelRenderer mimicLeg3;
/** Spider's fourth leg */
public ModelRenderer mimicLeg4;
/** Spider's fifth leg */
public ModelRenderer mimicLeg5;
/** Spider's sixth leg */
public ModelRenderer mimicLeg6;
/** Spider's seventh leg */
public ModelRenderer mimicLeg7;
/** Spider's eight leg */
public ModelRenderer mimicLeg8;
public ModelMimic()
{
this.mimicLeg1 = new ModelRenderer(this, 18, 0);
this.mimicLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg1.setRotationPoint(-4.0F, 15.0F, 2.0F);
this.mimicLeg2 = new ModelRenderer(this, 18, 0);
this.mimicLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg2.setRotationPoint(4.0F, 15.0F, 2.0F);
this.mimicLeg3 = new ModelRenderer(this, 18, 0);
this.mimicLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg3.setRotationPoint(-4.0F, 15.0F, 1.0F);
this.mimicLeg4 = new ModelRenderer(this, 18, 0);
this.mimicLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg4.setRotationPoint(4.0F, 15.0F, 1.0F);
this.mimicLeg5 = new ModelRenderer(this, 18, 0);
this.mimicLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg5.setRotationPoint(-4.0F, 15.0F, 0.0F);
this.mimicLeg6 = new ModelRenderer(this, 18, 0);
this.mimicLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg6.setRotationPoint(4.0F, 15.0F, 0.0F);
this.mimicLeg7 = new ModelRenderer(this, 18, 0);
this.mimicLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg7.setRotationPoint(-4.0F, 15.0F, -1.0F);
this.mimicLeg8 = new ModelRenderer(this, 18, 0);
this.mimicLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, 0.0F);
this.mimicLeg8.setRotationPoint(4.0F, 15.0F, -1.0F);
}
/**
* Sets the models various rotation angles then renders the model.
*/
public void render(Entity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, entityIn);
this.mimicLeg1.render(scale);
this.mimicLeg2.render(scale);
this.mimicLeg3.render(scale);
this.mimicLeg4.render(scale);
this.mimicLeg5.render(scale);
this.mimicLeg6.render(scale);
this.mimicLeg7.render(scale);
this.mimicLeg8.render(scale);
}
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are
* used for animating the movement of arms and legs, where par1 represents
* the time(so that arms and legs swing back and forth) and par2 represents
* how "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
this.mimicLeg1.rotateAngleZ = -((float) Math.PI / 4F);
this.mimicLeg2.rotateAngleZ = ((float) Math.PI / 4F);
this.mimicLeg3.rotateAngleZ = -0.58119464F;
this.mimicLeg4.rotateAngleZ = 0.58119464F;
this.mimicLeg5.rotateAngleZ = -0.58119464F;
this.mimicLeg6.rotateAngleZ = 0.58119464F;
this.mimicLeg7.rotateAngleZ = -((float) Math.PI / 4F);
this.mimicLeg8.rotateAngleZ = ((float) Math.PI / 4F);
this.mimicLeg1.rotateAngleY = ((float) Math.PI / 4F);
this.mimicLeg2.rotateAngleY = -((float) Math.PI / 4F);
this.mimicLeg3.rotateAngleY = 0.3926991F;
this.mimicLeg4.rotateAngleY = -0.3926991F;
this.mimicLeg5.rotateAngleY = -0.3926991F;
this.mimicLeg6.rotateAngleY = 0.3926991F;
this.mimicLeg7.rotateAngleY = -((float) Math.PI / 4F);
this.mimicLeg8.rotateAngleY = ((float) Math.PI / 4F);
float f3 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + 0.0F) * 0.4F) * limbSwingAmount;
float f4 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + (float) Math.PI) * 0.4F) * limbSwingAmount;
float f5 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float) Math.PI / 2F)) * 0.4F) * limbSwingAmount;
float f6 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float) Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
float f7 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + 0.0F) * 0.4F) * limbSwingAmount;
float f8 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + (float) Math.PI) * 0.4F) * limbSwingAmount;
float f9 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float) Math.PI / 2F)) * 0.4F) * limbSwingAmount;
float f10 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float) Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
this.mimicLeg1.rotateAngleY += f3;
this.mimicLeg2.rotateAngleY += -f3;
this.mimicLeg3.rotateAngleY += f4;
this.mimicLeg4.rotateAngleY += -f4;
this.mimicLeg5.rotateAngleY += f5;
this.mimicLeg6.rotateAngleY += -f5;
this.mimicLeg7.rotateAngleY += f6;
this.mimicLeg8.rotateAngleY += -f6;
this.mimicLeg1.rotateAngleZ += f7;
this.mimicLeg2.rotateAngleZ += -f7;
this.mimicLeg3.rotateAngleZ += f8;
this.mimicLeg4.rotateAngleZ += -f8;
this.mimicLeg5.rotateAngleZ += f9;
this.mimicLeg6.rotateAngleZ += -f9;
this.mimicLeg7.rotateAngleZ += f10;
this.mimicLeg8.rotateAngleZ += -f10;
}
}