Fixed rendering of .obj models in hand as well as a few small tweaks to attachment logic for routing nodes.
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95b10f35c8
commit
801355c051
39 changed files with 2819 additions and 3951 deletions
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@ -8,6 +8,7 @@ import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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@ -96,7 +97,7 @@ public abstract class BlockRoutingNode extends BlockContainer
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return state.withProperty(UP, this.shouldConnect(state, worldIn, pos.up())).withProperty(DOWN, this.shouldConnect(state, worldIn, pos.down())).withProperty(NORTH, this.shouldConnect(state, worldIn, pos.north())).withProperty(EAST, this.shouldConnect(state, worldIn, pos.east())).withProperty(SOUTH, this.shouldConnect(state, worldIn, pos.south())).withProperty(WEST, this.shouldConnect(state, worldIn, pos.west()));
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return state.withProperty(UP, this.shouldConnect(state, worldIn, pos.up(), EnumFacing.DOWN)).withProperty(DOWN, this.shouldConnect(state, worldIn, pos.down(), EnumFacing.UP)).withProperty(NORTH, this.shouldConnect(state, worldIn, pos.north(), EnumFacing.SOUTH)).withProperty(EAST, this.shouldConnect(state, worldIn, pos.east(), EnumFacing.WEST)).withProperty(SOUTH, this.shouldConnect(state, worldIn, pos.south(), EnumFacing.NORTH)).withProperty(WEST, this.shouldConnect(state, worldIn, pos.west(), EnumFacing.EAST));
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}
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@Override
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@ -105,9 +106,10 @@ public abstract class BlockRoutingNode extends BlockContainer
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return new BlockStateContainer(this, UP, DOWN, NORTH, EAST, WEST, SOUTH);
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}
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public boolean shouldConnect(IBlockState state, IBlockAccess world, BlockPos pos)
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public boolean shouldConnect(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing attachedSide)
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{
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Block block = world.getBlockState(pos).getBlock();
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return block.isFullBlock(state) && block.isFullCube(state);
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IBlockState blockState = world.getBlockState(pos);
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Block block = blockState.getBlock();
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return block.getMaterial(blockState).isOpaque() && blockState.isFullCube();
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}
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}
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@ -1,7 +1,8 @@
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package WayofTime.bloodmagic.block.base;
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import WayofTime.bloodmagic.block.property.PropertyString;
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import WayofTime.bloodmagic.block.property.UnlistedPropertyString;
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import java.util.Arrays;
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import java.util.List;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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@ -21,9 +22,8 @@ import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import java.util.Arrays;
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import java.util.List;
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import WayofTime.bloodmagic.block.property.PropertyString;
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import WayofTime.bloodmagic.block.property.UnlistedPropertyString;
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/**
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* Creates a block that has multiple meta-based states.
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