Added most of the rest of the Anointment framework and a few more items.
Includes a Fortune, Silk Touch, and +damage Anointment.
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114 changed files with 962 additions and 218 deletions
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@ -8,8 +8,6 @@ import java.util.function.Supplier;
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import com.google.common.base.Charsets;
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import com.google.common.io.Resources;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.ai.attributes.Attributes;
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import net.minecraft.util.ResourceLocation;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.anointment.Anointment;
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@ -45,14 +43,23 @@ public class AnointmentRegistrar
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return def;
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}).get();
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public static final AnointmentRegistryObject<Anointment> ANOINTMENT_MELEE_DAMAGE = ANOINTMENTS.register("melee_damage", () -> parseDefinition("melee_damage").withAttributeProvider((stats, attributeMap, uuid, upgrade, level) -> {
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// attributeMap.put(Attributes.KNOCKBACK_RESISTANCE, new AttributeModifier(uuid, "KB Modifier", upgrade.getBonusValue("kb", level).doubleValue(), AttributeModifier.Operation.ADDITION));
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attributeMap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(uuid, "Damage", upgrade.getBonusValue("damage", level).intValue(), AttributeModifier.Operation.ADDITION));
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}));
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// public static final AnointmentRegistryObject<Anointment> ANOINTMENT_MELEE_DAMAGE = ANOINTMENTS.register("melee_damage", () -> parseDefinition("melee_damage").withAttributeProvider((stats, attributeMap, uuid, upgrade, level) -> {
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// attributeMap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(uuid, "Weapon modifier", upgrade.getBonusValue("damage", level).intValue(), AttributeModifier.Operation.ADDITION));
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// }).setConsumeOnAttack());
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public static final AnointmentRegistryObject<Anointment> ANOINTMENT_MELEE_DAMAGE = ANOINTMENTS.register("melee_damage", () -> parseDefinition("melee_damage").withDamageProvider((player, weapon, damage, holder, attacked, anoint, level) -> {
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return anoint.getBonusValue("damage", level).doubleValue();
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}).setConsumeOnAttack());
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public static final AnointmentRegistryObject<Anointment> ANOINTMENT_SILK_TOUCH = ANOINTMENTS.register("silk_touch", () -> new Anointment(BloodMagic.rl("silk_touch")).setConsumeOnHarvest());
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public static final AnointmentRegistryObject<Anointment> ANOINTMENT_FORTUNE = ANOINTMENTS.register("fortune", () -> new Anointment(BloodMagic.rl("fortune")).setConsumeOnHarvest());
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public static void register()
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{
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registerAnointment(ANOINTMENT_MELEE_DAMAGE.get());
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registerAnointment(ANOINTMENT_SILK_TOUCH.get());
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registerAnointment(ANOINTMENT_FORTUNE.get());
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// Registry.register(UPGRADES, UPGRADE_ARROW_PROTECT.getKey(), UPGRADE_ARROW_PROTECT);
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// Registry.register(UPGRADES, UPGRADE_ARROW_SHOT.getKey(), UPGRADE_ARROW_SHOT);
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// Registry.register(UPGRADES, UPGRADE_CRITICAL_STRIKE.getKey(), UPGRADE_CRITICAL_STRIKE);
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