Added most of the rest of the Anointment framework and a few more items.

Includes a Fortune, Silk Touch, and +damage Anointment.
This commit is contained in:
WayofTime 2021-01-12 08:27:47 -05:00
parent 8d9319e271
commit 7f2c40a1c4
114 changed files with 962 additions and 218 deletions

View file

@ -39,6 +39,8 @@ public class AlchemyTableRecipeProvider implements ISubRecipeProvider
AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.COAL_SAND.get(), 4), 400, 200, 1).addIngredient(Ingredient.fromItems(Items.COAL)).addIngredient(Ingredient.fromItems(Items.COAL)).addIngredient(Ingredient.fromItems(Items.FLINT)).build(consumer, BloodMagic.rl(basePath + "sand_coal"));
AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.BASIC_CUTTING_FLUID.get()), 1000, 200, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.PLANT_OIL.get())).addIngredient(Ingredient.fromTag(Tags.Items.DUSTS_REDSTONE)).addIngredient(Ingredient.fromTag(Tags.Items.GUNPOWDER)).addIngredient(Ingredient.fromItems(Items.SUGAR)).addIngredient(Ingredient.fromTag(BloodMagicTags.DUST_COAL)).addIngredient(Ingredient.fromStacks(new ItemStack(Items.POTION))).build(consumer, BloodMagic.rl(basePath + "basic_cutting_fluid"));
AlchemyTableRecipeBuilder.alchemyTable(new ItemStack(BloodMagicItems.SLATE_VIAL.get(), 8), 500, 200, 1).addIngredient(Ingredient.fromItems(BloodMagicItems.SLATE.get())).addIngredient(Ingredient.fromTag(Tags.Items.GLASS)).addIngredient(Ingredient.fromTag(Tags.Items.GLASS)).addIngredient(Ingredient.fromTag(Tags.Items.GLASS)).addIngredient(Ingredient.fromTag(Tags.Items.GLASS)).addIngredient(Ingredient.fromTag(Tags.Items.GLASS)).build(consumer, BloodMagic.rl(basePath + "slate_vial"));
}
}