Apply same model to all alchemic vials

This commit is contained in:
Nicholas Ignoffo 2018-03-23 16:42:18 -07:00
parent cdfc77be03
commit 7ec27febc6
4 changed files with 12 additions and 23 deletions

View file

@ -13,7 +13,7 @@ import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.item.types.AlchemicTypes;
import WayofTime.bloodmagic.item.types.AlchemicVialType;
import WayofTime.bloodmagic.soul.DemonWillHolder;
import WayofTime.bloodmagic.tile.*;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
@ -123,7 +123,7 @@ public class ClientProxy extends CommonProxy
int variant = stack.getMetadata();
return AlchemicTypes.getColourForLayer(variant, tintIndex);
return AlchemicVialType.getColourForLayer(variant, tintIndex);
}, RegistrarBloodMagicItems.ALCHEMIC_VIAL);
addElytraLayer();