Huge commit for the Pull-Request.

Added a lot of things:
- Blood Tank
- Teleposition Sigil
- Transposition Sigil
- Cobblestone/Netherrack/Obisidian generation Ritual
- Tree Cutter Ritual
- Pump Ritual
- Altar Builder Ritual
- Block Placing Ritual
- Portal Ritual
- Teleportation System and API Components
- Cross pattern Area Descriptor
- Two reagents and their textures for the sigils’ crafting

Fixed:
- Teleposer not teleporting entities correctly

And probably other things I forgot!
This commit is contained in:
Tombenpotter 2016-02-18 17:25:11 +01:00
parent d947f23696
commit 7e8aec8652
53 changed files with 3031 additions and 372 deletions

View file

@ -160,6 +160,10 @@ public class ModRecipes
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BRIDGE), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilPhantomBridge), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_COMPRESSION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilCompression), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_SEVERANCE), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilEnderSeverance), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_TELEPOSITION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilTeleposition), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_TRANSPOSITION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilTransposition), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
}
public static void addCompressionHandlers()