Way being picky.
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303 changed files with 622 additions and 311 deletions
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@ -8,7 +8,8 @@ import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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public class RenderEnergyBazookaMainProjectile extends Render {
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public class RenderEnergyBazookaMainProjectile extends Render
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{
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public ModelBase model = new ModelEnergyBazookaMainProjectile();
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private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/EnergyBazookaMainProjectile.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
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private float scale = 1.0f;
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@ -11,7 +11,8 @@ import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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@SideOnly(Side.CLIENT)
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public class RenderEnergyBlastProjectile extends Render {
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public class RenderEnergyBlastProjectile extends Render
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{
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public void doRenderEnergyBlastProjectile(EnergyBlastProjectile entityShot, double par2, double par4, double par6, float par8, float par9)
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{
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GL11.glPushMatrix();
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@ -4,7 +4,8 @@ import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderFireProjectile {
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public class RenderFireProjectile
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{
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// public void doRenderProjectile(FireProjectile entityShot, double par2, double par4, double par6, float par8, float par9)
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// {
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// GL11.glPushMatrix();
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@ -8,7 +8,8 @@ import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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public class RenderMeteor extends Render {
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public class RenderMeteor extends Render
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{
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public ModelBase model = new ModelMeteor();
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private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/Meteor.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
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private float scale = 1.0f;
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