Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.

This commit is contained in:
WayofTime 2016-08-29 18:56:21 -04:00
parent 043c4cab6a
commit 7d690ad598
11 changed files with 457 additions and 270 deletions

View file

@ -11,7 +11,7 @@ import net.minecraft.pathfinding.Path;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.math.Vec3d;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
@ -20,7 +20,7 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
{
private final Predicate<Entity> canBeSeenSelector;
/** The entity we are attached to */
protected EntitySentientSpecter theEntity;
protected EntityDemonBase theEntity;
private double farSpeed;
private double nearSpeed;
private double safeHealDistance = 3;
@ -33,12 +33,12 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
private Class<T> classToAvoid;
private Predicate<? super T> avoidTargetSelector;
public EntityAIRetreatToHeal(EntitySentientSpecter theEntityIn, Class<T> classToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public EntityAIRetreatToHeal(EntityDemonBase theEntityIn, Class<T> classToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
{
this(theEntityIn, classToAvoidIn, Predicates.<T>alwaysTrue(), avoidDistanceIn, farSpeedIn, nearSpeedIn);
}
public EntityAIRetreatToHeal(EntitySentientSpecter theEntityIn, Class<T> classToAvoidIn, Predicate<? super T> avoidTargetSelectorIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public EntityAIRetreatToHeal(EntityDemonBase theEntityIn, Class<T> classToAvoidIn, Predicate<? super T> avoidTargetSelectorIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
{
this.canBeSeenSelector = new Predicate<Entity>()
{
@ -63,7 +63,7 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
@Override
public boolean shouldExecute()
{
if (!this.theEntity.shouldSelfHeal())
if (!this.theEntity.shouldEmergencyHeal())
{
return false;
}
@ -99,7 +99,7 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
@Override
public boolean continueExecuting()
{
return this.theEntity.shouldSelfHeal();//!this.entityPathNavigate.noPath();
return this.theEntity.shouldEmergencyHeal();//!this.entityPathNavigate.noPath();
}
/**