Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.

This commit is contained in:
WayofTime 2016-08-29 18:56:21 -04:00
parent 043c4cab6a
commit 7d690ad598
11 changed files with 457 additions and 270 deletions

View file

@ -4,11 +4,11 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.item.ItemBow;
import net.minecraft.util.EnumHand;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
public class EntityAIAttackRangedBow extends EntityAIBase
{
private final EntitySentientSpecter entity;
private final EntityDemonBase entity;
private final double moveSpeedAmp;
private int attackCooldown;
private final float maxAttackDistance;
@ -18,9 +18,9 @@ public class EntityAIAttackRangedBow extends EntityAIBase
private boolean strafingBackwards;
private int strafingTime = -1;
public EntityAIAttackRangedBow(EntitySentientSpecter specter, double speedAmplifier, int delay, float maxDistance)
public EntityAIAttackRangedBow(EntityDemonBase entityDemonBase, double speedAmplifier, int delay, float maxDistance)
{
this.entity = specter;
this.entity = entityDemonBase;
this.moveSpeedAmp = speedAmplifier;
this.attackCooldown = delay;
this.maxAttackDistance = maxDistance * maxDistance;

View file

@ -12,11 +12,11 @@ import net.minecraft.pathfinding.PathNodeType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
public class EntityAIFollowOwner extends EntityAIBase
{
private EntitySentientSpecter thePet;
private EntityDemonBase thePet;
private EntityLivingBase theOwner;
World theWorld;
private double followSpeed;
@ -26,7 +26,7 @@ public class EntityAIFollowOwner extends EntityAIBase
float minDist;
private float oldWaterCost;
public EntityAIFollowOwner(EntitySentientSpecter thePetIn, double followSpeedIn, float minDistIn, float maxDistIn)
public EntityAIFollowOwner(EntityDemonBase thePetIn, double followSpeedIn, float minDistIn, float maxDistIn)
{
this.thePet = thePetIn;
this.theWorld = thePetIn.worldObj;

View file

@ -0,0 +1,32 @@
package WayofTime.bloodmagic.entity.ai;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.util.math.BlockPos;
import WayofTime.bloodmagic.entity.mob.EntityMimic;
public class EntityAIMimicReform extends EntityAIBase
{
private final EntityMimic theEntity;
public EntityAIMimicReform(EntityMimic creatureIn)
{
this.theEntity = creatureIn;
this.setMutexBits(2);
}
@Override
public boolean shouldExecute()
{
return this.theEntity.ticksExisted > 100 && this.theEntity.hasHome() && this.theEntity.isWithinHomeDistanceCurrentPosition();
}
@Override
public void startExecuting()
{
BlockPos homePos = this.theEntity.getHomePosition();
if (theEntity.reformIntoMimicBlock(homePos))
{
this.theEntity.setDead();
}
}
}

View file

@ -2,15 +2,15 @@ package WayofTime.bloodmagic.entity.ai;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAITarget;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
public class EntityAIOwnerHurtByTarget extends EntityAITarget
{
EntitySentientSpecter theDefendingTameable;
EntityDemonBase theDefendingTameable;
EntityLivingBase theOwnerAttacker;
private int timestamp;
public EntityAIOwnerHurtByTarget(EntitySentientSpecter theDefendingTameableIn)
public EntityAIOwnerHurtByTarget(EntityDemonBase theDefendingTameableIn)
{
super(theDefendingTameableIn, false);
this.theDefendingTameable = theDefendingTameableIn;

View file

@ -2,18 +2,18 @@ package WayofTime.bloodmagic.entity.ai;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAITarget;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
public class EntityAIOwnerHurtTarget extends EntityAITarget
{
EntitySentientSpecter theEntitySentientSpecter;
EntityDemonBase theEntityDemonBase;
EntityLivingBase theTarget;
private int timestamp;
public EntityAIOwnerHurtTarget(EntitySentientSpecter theEntitySentientSpecterIn)
public EntityAIOwnerHurtTarget(EntityDemonBase theEntityDemonBaseIn)
{
super(theEntitySentientSpecterIn, false);
this.theEntitySentientSpecter = theEntitySentientSpecterIn;
super(theEntityDemonBaseIn, false);
this.theEntityDemonBase = theEntityDemonBaseIn;
this.setMutexBits(1);
}
@ -22,12 +22,12 @@ public class EntityAIOwnerHurtTarget extends EntityAITarget
*/
public boolean shouldExecute()
{
if (!this.theEntitySentientSpecter.isTamed())
if (!this.theEntityDemonBase.isTamed())
{
return false;
} else
{
EntityLivingBase entitylivingbase = this.theEntitySentientSpecter.getOwner();
EntityLivingBase entitylivingbase = this.theEntityDemonBase.getOwner();
if (entitylivingbase == null)
{
@ -36,7 +36,7 @@ public class EntityAIOwnerHurtTarget extends EntityAITarget
{
this.theTarget = entitylivingbase.getLastAttacker();
int i = entitylivingbase.getLastAttackerTime();
return i != this.timestamp && this.isSuitableTarget(this.theTarget, false) && this.theEntitySentientSpecter.shouldAttackEntity(this.theTarget, entitylivingbase);
return i != this.timestamp && this.isSuitableTarget(this.theTarget, false) && this.theEntityDemonBase.shouldAttackEntity(this.theTarget, entitylivingbase);
}
}
}
@ -47,7 +47,7 @@ public class EntityAIOwnerHurtTarget extends EntityAITarget
public void startExecuting()
{
this.taskOwner.setAttackTarget(this.theTarget);
EntityLivingBase entitylivingbase = this.theEntitySentientSpecter.getOwner();
EntityLivingBase entitylivingbase = this.theEntityDemonBase.getOwner();
if (entitylivingbase != null)
{

View file

@ -11,7 +11,7 @@ import net.minecraft.pathfinding.Path;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.math.Vec3d;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
@ -20,7 +20,7 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
{
private final Predicate<Entity> canBeSeenSelector;
/** The entity we are attached to */
protected EntitySentientSpecter theEntity;
protected EntityDemonBase theEntity;
private double farSpeed;
private double nearSpeed;
private double safeHealDistance = 3;
@ -33,12 +33,12 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
private Class<T> classToAvoid;
private Predicate<? super T> avoidTargetSelector;
public EntityAIRetreatToHeal(EntitySentientSpecter theEntityIn, Class<T> classToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public EntityAIRetreatToHeal(EntityDemonBase theEntityIn, Class<T> classToAvoidIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
{
this(theEntityIn, classToAvoidIn, Predicates.<T>alwaysTrue(), avoidDistanceIn, farSpeedIn, nearSpeedIn);
}
public EntityAIRetreatToHeal(EntitySentientSpecter theEntityIn, Class<T> classToAvoidIn, Predicate<? super T> avoidTargetSelectorIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
public EntityAIRetreatToHeal(EntityDemonBase theEntityIn, Class<T> classToAvoidIn, Predicate<? super T> avoidTargetSelectorIn, float avoidDistanceIn, double farSpeedIn, double nearSpeedIn)
{
this.canBeSeenSelector = new Predicate<Entity>()
{
@ -63,7 +63,7 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
@Override
public boolean shouldExecute()
{
if (!this.theEntity.shouldSelfHeal())
if (!this.theEntity.shouldEmergencyHeal())
{
return false;
}
@ -99,7 +99,7 @@ public class EntityAIRetreatToHeal<T extends Entity> extends EntityAIBase
@Override
public boolean continueExecuting()
{
return this.theEntity.shouldSelfHeal();//!this.entityPathNavigate.noPath();
return this.theEntity.shouldEmergencyHeal();//!this.entityPathNavigate.noPath();
}
/**