Update changelog + version
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@ -1,3 +1,13 @@
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Version 2.2.6
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- Fixed a weird thing where slates were weird
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- Added HUD elements for Tranquility and Inversion
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- Fixed Sigils stacking 64 times higher than they should have
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As a side note, I've been listening to http://loli.dance/ for the last like 2 hours now.
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Version 2.2.5
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Version 2.2.5
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@ -1,6 +1,6 @@
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mod_name=BloodMagic
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mod_name=BloodMagic
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package_group=com.wayoftime.bloodmagic
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package_group=com.wayoftime.bloodmagic
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mod_version=2.2.5
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mod_version=2.2.6
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mc_version=1.12.2
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mc_version=1.12.2
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forge_version=14.23.2.2611
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forge_version=14.23.2.2611
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curse_id=224791
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curse_id=224791
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@ -3,7 +3,6 @@ package WayofTime.bloodmagic.client.hud;
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import WayofTime.bloodmagic.client.Sprite;
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import WayofTime.bloodmagic.client.Sprite;
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import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
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import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
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import WayofTime.bloodmagic.item.sigil.ItemSigilSeer;
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import WayofTime.bloodmagic.item.sigil.ItemSigilSeer;
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import WayofTime.bloodmagic.tile.TileAltar;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Lists;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.gui.ScaledResolution;
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@ -86,7 +85,7 @@ public abstract class HUDElementCornerTile<T extends TileEntity> extends HUDElem
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if (trace == null || trace.typeOfHit != RayTraceResult.Type.BLOCK)
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if (trace == null || trace.typeOfHit != RayTraceResult.Type.BLOCK)
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return false;
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return false;
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TileEntity tile = Minecraft.getMinecraft().world.getTileEntity(Minecraft.getMinecraft().objectMouseOver.getBlockPos());
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TileEntity tile = Minecraft.getMinecraft().world.getTileEntity(trace.getBlockPos());
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if (tile == null || !tileClass.isAssignableFrom(tile.getClass()))
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if (tile == null || !tileClass.isAssignableFrom(tile.getClass()))
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flag = false;
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flag = false;
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