Fixed the Dynamic Mace so that it looks at the material of the block as well.

This commit is contained in:
WayofTime 2015-07-23 09:23:38 -04:00
parent b2c013e8c6
commit 79f86a3a37
3 changed files with 44 additions and 15 deletions

View file

@ -1,5 +1,5 @@
#
#Sun Jul 19 14:39:17 EDT 2015
#Mon Jul 20 20:59:46 EDT 2015
mod_name=BloodMagic
forge_version=10.13.4.1448-1.7.10
ccc_version=1.0.4.29
@ -9,5 +9,5 @@ guideapi_version=1.0.1-20
package_group=com.wayoftime.bloodmagic
mod_version=1.3.3
minetweaker_version=Dev-1.7.10-3.0.9B
build_number=12
mc_version=1.7.10
build_number=11

View file

@ -285,7 +285,12 @@ public class ItemSpellMultiTool extends Item
if (toolClass == null || toolClass.equals(""))
{
return 1.0f;
toolClass = getToolClassOfMaterial(block.getMaterial());
if(toolClass == "")
{
return 1.0f;
}
}
{
if (stack.hasTagCompound())
@ -301,6 +306,26 @@ public class ItemSpellMultiTool extends Item
return 1.0f;
}
public String getToolClassOfMaterial(Material mat)
{
if(mat == Material.iron || mat == Material.anvil || mat == Material.rock)
{
return "pickaxe";
}
if(mat == Material.wood || mat == Material.plants || mat == Material.vine)
{
return "axe";
}
if(mat == Material.ground || mat == Material.grass)
{
return "shovel";
}
return "";
}
@Override
public int getHarvestLevel(ItemStack stack, String toolClass)

View file

@ -1,9 +1,11 @@
package WayofTime.alchemicalWizardry.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderBlockOverlayEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.client.event.sound.SoundEvent;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModBlocks;
@ -14,6 +16,8 @@ import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.InputEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.RenderTickEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ClientEventHandler
{
@ -21,18 +25,18 @@ public class ClientEventHandler
public static ResourceLocation currentPlayerTexture = null;
// @SideOnly(Side.CLIENT)
// @SubscribeEvent
// public void renderPOVArmour(RenderHandEvent event)
// {
// if (this.mc.thePlayer.worldObj.isRemote && this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode())
// {
// currentPlayerTexture = ((AbstractClientPlayer) mc.thePlayer).getLocationSkin();
//
// ClientUtils.renderPlayerArmourInPOV(mc.thePlayer, event.partialTicks);
// event.setCanceled(true);
// }
// }
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void renderPOVArmour(RenderHandEvent event)
{
if (this.mc.thePlayer.worldObj.isRemote && this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode())
{
currentPlayerTexture = ((AbstractClientPlayer) mc.thePlayer).getLocationSkin();
ClientUtils.renderPlayerArmourInPOV(mc.thePlayer, event.partialTicks);
event.setCanceled(true);
}
}
// @SubscribeEvent(priority = EventPriority.LOWEST)
// public void onPlayerRenderTick(RenderPlayerEvent.Pre event)