Clean up TE implementations
Offload some work to base classes that provide some helpers TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
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4d331aa758
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23 changed files with 280 additions and 493 deletions
124
src/main/java/WayofTime/bloodmagic/tile/base/TileBase.java
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124
src/main/java/WayofTime/bloodmagic/tile/base/TileBase.java
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package WayofTime.bloodmagic.tile.base;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.play.server.SPacketUpdateTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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/**
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* Base tile class.
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*
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* Handles data syncing and core data writing/reading.
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*/
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public class TileBase extends TileEntity
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{
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@Override
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public final void readFromNBT(NBTTagCompound compound)
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{
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super.readFromNBT(compound);
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deserializeBase(compound);
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deserialize(compound);
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}
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@Override
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public final NBTTagCompound writeToNBT(NBTTagCompound compound)
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{
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super.writeToNBT(compound);
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serializeBase(compound);
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return serialize(compound);
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}
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/**
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* Called by {@link #readFromNBT(NBTTagCompound)}
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*
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* Internal data (such as coordinates) are handled for you. Just read the data you need.
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*
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* @param tagCompound - The tag compound to read from
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*/
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public void deserialize(NBTTagCompound tagCompound)
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{
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}
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/**
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* Package private method for reading base data from the tag compound.
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*
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* @see TileTicking
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*
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* @param tagCompound - The tag compound to read from
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*/
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void deserializeBase(NBTTagCompound tagCompound)
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{
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}
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/**
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* Called by {@link #writeToNBT(NBTTagCompound)}
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*
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* Internal data (such as coordinates) are handled for you. Just read the data you need.
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*
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* @param tagCompound - The tag compound to write to.
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* @return the modified tag compound
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*/
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public NBTTagCompound serialize(NBTTagCompound tagCompound)
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{
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return tagCompound;
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}
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/**
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* Package private method for writing base data to the tag compound.
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*
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* @see TileTicking
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*
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* @param tagCompound - The tag compound to write to.
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* @return the modified tag compound
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*/
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NBTTagCompound serializeBase(NBTTagCompound tagCompound)
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{
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return tagCompound;
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}
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public void notifyUpdate() {
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getWorld().notifyBlockUpdate(getPos(), getWorld().getBlockState(getPos()), getWorld().getBlockState(getPos()), 3);
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}
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// Data syncing
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@Override
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public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState)
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{
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return oldState.getBlock() != newState.getBlock();
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}
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@Override
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public final SPacketUpdateTileEntity getUpdatePacket()
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{
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return new SPacketUpdateTileEntity(getPos(), -999, writeToNBT(new NBTTagCompound()));
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}
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@Override
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@SideOnly(Side.CLIENT)
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public final void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt)
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{
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super.onDataPacket(net, pkt);
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readFromNBT(pkt.getNbtCompound());
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}
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@Override
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public final NBTTagCompound getUpdateTag()
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{
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return writeToNBT(new NBTTagCompound());
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}
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@Override
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public final void handleUpdateTag(NBTTagCompound tag)
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{
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readFromNBT(tag);
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}
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}
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