Well of Suffering item drop control (#1388)
* Added a new DamageSource for the Well of Suffering Added an event handler for death through Well of Suffering Added a config option to enable (true) or disable (false) Well of Suffering Mob drops. * Moved the DamageSource creation to RitualManager Renamed the new DamageSource to "RITUAL_DAMAGE" DamageSource "RITUAL_DAMAGE" is now used by RitualForsakenSoul and RitualWellOfSuffering Added death message string for "RITUAL_DAMAGE" for en_US and de_DE * Cleanup, removed the ability to damage entities in creative mode (creative mode should be considered as having infinite health, the rituals only damage mobs anyways). * Update GenericHandler.java
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7 changed files with 48 additions and 19 deletions
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@ -857,6 +857,9 @@ bloodmagic.keybind.open_holding=Öffne Siegel der Aufbewahrung
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bloodmagic.keybind.cycle_holding_pos=Siegelrotation (+)
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bloodmagic.keybind.cycle_holding_neg=Siegelrotation (-)
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death.attack.ritual_damage=%1$s wurde für ein Ritual geopfert.
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death.attack.ritual_damage.player=%2$s hat %1$s für ein Ritual geopfert.
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# JustEnoughItems
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jei.bloodmagic.recipe.altar=Blutaltar
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jei.bloodmagic.recipe.binding=Alchemische Anordnung (Bindung)
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@ -789,6 +789,9 @@ chat.bloodmagic.mimic.detectRadius.down=Player detection radius has been decreas
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chat.bloodmagic.mimic.potionSpawnRadius.up=Potion spawning radius has been increased to: %d blocks.
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chat.bloodmagic.mimic.potionSpawnRadius.down=Potion spawning radius has been decreased to: %d blocks.
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death.attack.ritual_damage=%1$s has been sacrificed for a ritual.
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death.attack.ritual_damage.player=%2$s has sacrificed %1$s for a ritual.
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# entity
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entity.bloodmagic.SentientSpecter.name=Sentient Specter
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entity.bloodmagic.Mimic.name=Mimic
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@ -849,6 +852,8 @@ commands.bloodmagic.soulnetwork.notACommand=That is not a valid command
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commands.bloodmagic.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to their orb max!
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commands.bloodmagic.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d)
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# GUI
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tile.bloodmagic.inputNode.name=Input Node
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tile.bloodmagic.outputNode.name=Output Node
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