Well of Suffering item drop control (#1388)
* Added a new DamageSource for the Well of Suffering Added an event handler for death through Well of Suffering Added a config option to enable (true) or disable (false) Well of Suffering Mob drops. * Moved the DamageSource creation to RitualManager Renamed the new DamageSource to "RITUAL_DAMAGE" DamageSource "RITUAL_DAMAGE" is now used by RitualForsakenSoul and RitualWellOfSuffering Added death message string for "RITUAL_DAMAGE" for en_US and de_DE * Cleanup, removed the ability to damage entities in creative mode (creative mode should be considered as having infinite health, the rituals only damage mobs anyways). * Update GenericHandler.java
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7 changed files with 48 additions and 19 deletions
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@ -3,37 +3,40 @@ package WayofTime.bloodmagic.util.handler.event;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.core.RegistrarBloodMagic;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.core.data.Binding;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.core.data.SoulNetwork;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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import WayofTime.bloodmagic.event.ItemBindEvent;
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import WayofTime.bloodmagic.event.SacrificeKnifeUsedEvent;
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import WayofTime.bloodmagic.event.TeleposeEvent;
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import WayofTime.bloodmagic.iface.IBindable;
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import WayofTime.bloodmagic.iface.ISentientTool;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.orb.BloodOrb;
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import WayofTime.bloodmagic.orb.IBloodOrb;
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import WayofTime.bloodmagic.core.data.SoulNetwork;
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import WayofTime.bloodmagic.soul.DemonWillHolder;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.core.RegistrarBloodMagic;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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import WayofTime.bloodmagic.item.ItemAltarMaker;
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import WayofTime.bloodmagic.item.ItemExperienceBook;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.DemonAuraPacketProcessor;
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import WayofTime.bloodmagic.orb.BloodOrb;
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import WayofTime.bloodmagic.orb.IBloodOrb;
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import WayofTime.bloodmagic.potion.BMPotionUtils;
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import WayofTime.bloodmagic.util.ChatUtil;
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import WayofTime.bloodmagic.ritual.RitualManager;
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import WayofTime.bloodmagic.soul.DemonWillHolder;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.helper.*;
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import WayofTime.bloodmagic.util.helper.BindableHelper;
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import WayofTime.bloodmagic.util.helper.ItemHelper;
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import WayofTime.bloodmagic.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.util.helper.PlayerHelper;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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@ -79,7 +82,10 @@ import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.common.registry.EntityEntry;
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import net.minecraftforge.fml.common.registry.EntityRegistry;
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import java.util.*;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
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public class GenericHandler {
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@ -405,6 +411,15 @@ public class GenericHandler {
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}
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}
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@SubscribeEvent
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public static void onRitualDeath(LivingDropsEvent event){
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if(!ConfigHandler.values.wellOfSufferingDrops){
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if(event.getSource().equals(RitualManager.RITUAL_DAMAGE)) {
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event.getDrops().clear();
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}
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}
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}
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// Experience Tome
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public static void onExperiencePickup(PlayerPickupXpEvent event) {
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