Fix light calculation to use actual visible level. Should now work on (#1295)
surface at night as well as underground. Tweak duration to reduce flicker.
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2 changed files with 2 additions and 2 deletions
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@ -168,7 +168,7 @@ public class Constants
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{
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public static final int POTION_ARRAY_SIZE = 256;
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public static final float ALTERED_STEP_HEIGHT = 1.00314159f;
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public static final int NIGHT_VISION_CONSTANT_BEGIN = 30002;
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public static final int NIGHT_VISION_CONSTANT_BEGIN = 30020;
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public static final int NIGHT_VISION_CONSTANT_END = 30000;
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}
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}
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