Made stuff transparent
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6f182805aa
commit
7747d2221a
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@ -1,7 +1,7 @@
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#
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#
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#Thu Apr 16 16:19:02 EDT 2015
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#Thu Apr 16 16:19:02 EDT 2015
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mod_name=BloodMagic
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mod_name=BloodMagic
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forge_version=10.13.2.1232
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forge_version=10.13.3.1374-1.7.10
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ccc_version=1.0.4.29
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ccc_version=1.0.4.29
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nei_version=1.0.3.64
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nei_version=1.0.3.64
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//=Dependency Information
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//=Dependency Information
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@ -18,8 +18,11 @@ public class RenderFakeBlocks
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double maxZ = minZ + 1;
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double maxZ = minZ + 1;
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Tessellator tessellator = Tessellator.instance;
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA(255, 255, 255, 200);
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float texMinU, texMaxU, texMinV, texMaxV;
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float texMinU, texMaxU, texMinV, texMaxV;
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texMinU = getMinU(block, meta, 0);
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texMinU = getMinU(block, meta, 0);
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@ -1,5 +1,7 @@
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package WayofTime.alchemicalWizardry.client.renderer;
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package WayofTime.alchemicalWizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.api.Vector3;
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import WayofTime.alchemicalWizardry.api.Vector3;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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@ -56,6 +58,9 @@ public class RitualDivinerRender
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return;
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return;
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}
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}
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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for (RitualComponent ritualComponent : ritualEffect.getRitualComponentList())
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for (RitualComponent ritualComponent : ritualEffect.getRitualComponentList())
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{
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{
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Vector3 vX = vec3.add(new Vector3(ritualComponent.getX(direction), ritualComponent.getY(), ritualComponent.getZ(direction)));
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Vector3 vX = vec3.add(new Vector3(ritualComponent.getX(direction), ritualComponent.getY(), ritualComponent.getZ(direction)));
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@ -68,6 +73,7 @@ public class RitualDivinerRender
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RenderFakeBlocks.drawFakeBlock(vX, ModBlocks.ritualStone, ritualComponent.getStoneType(), minX, minY, minZ, world);
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RenderFakeBlocks.drawFakeBlock(vX, ModBlocks.ritualStone, ritualComponent.getStoneType(), minX, minY, minZ, world);
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}
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}
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}
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}
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GL11.glPopMatrix();
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}
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}
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}
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}
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@ -160,8 +160,8 @@ public class RitualEffectSphereCreator extends RitualEffect
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}
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}
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j = -radius;
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j = -radius;
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i++;
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i++;
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this.setLastPosition(ritualStone.getCustomRitualTag(), new Int3(i, j, k));
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// this.setLastPosition(ritualStone.getCustomRitualTag(), new Int3(i, j, k));
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return;
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// return;
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}
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}
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ritualStone.setActive(false);
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ritualStone.setActive(false);
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