Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.
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11 changed files with 283 additions and 99 deletions
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@ -6,5 +6,5 @@
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vec4 color = texture2D(bgl_RenderedTexture, texcoord);
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float r = sin(texcoord.x * 6 - 1.5 + sin(texcoord.y - time / 3.0)) * 1.1; //(sin((texcoord.x - texcoord.y) * 4 - time) + 1) / 2;
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gl_FragColor = vec4(color.r * gl_Color.r, color.g * gl_Color.g, max(color.b * gl_Color.b, r), color.a * gl_Color.a);
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gl_FragColor = vec4(min(1 - r, color.r * gl_Color.r), min(1 - r, color.g * gl_Color.g), color.b * gl_Color.b, color.a * gl_Color.a);
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}
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