Tinkered with the beam a bit. Added WIP models for the routing nodes. Added basic item routing node.

This commit is contained in:
WayofTime 2016-01-15 21:53:55 -05:00
parent 08e8ebf724
commit 76dceb3534
11 changed files with 283 additions and 99 deletions

View file

@ -0,0 +1,42 @@
package WayofTime.bloodmagic.block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
public class BlockItemRoutingNode extends BlockRoutingNode
{
public BlockItemRoutingNode()
{
super();
setUnlocalizedName(Constants.Mod.MODID + ".itemRouting");
}
@Override
public int getRenderType()
{
return 3;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileItemRoutingNode();
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state)
{
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileRoutingNode)
{
((TileRoutingNode) tile).removeAllConnections();
}
super.breakBlock(world, pos, state);
}
}