Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
This commit is contained in:
parent
12094c1153
commit
767b09221c
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@ -1,9 +1,14 @@
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------------------------------------------------------
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Version 2.0.3-51
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------------------------------------------------------
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- Added the Demon Will Aura Gauge to accurately determine the Will in the Aura.
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- Added the ability for rituals to have a Demon Will set on them. Now to get rituals to use them.
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------------------------------------------------------
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------------------------------------------------------
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Version 2.0.2-50
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Version 2.0.2-50
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------------------------------------------------------
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------------------------------------------------------
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- Fixed bad NPE when using the WoS. (Well, I guess all NPEs are technically bad, but I guess it depends on your perspective. That said, I don't think a changelog is the best place for a theoretical discussion about the rights and wrongs of errors, so I will stop now.)
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- Fixed bad NPE when using the WoS. (Well, I guess all NPEs are technically bad, but I guess it depends on your perspective. That said, I don't think a changelog is the best place for a theoretical discussion about the rights and wrongs of errors, so I will stop now.)
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------------------------------------------------------
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------------------------------------------------------
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Version 2.0.2-49
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Version 2.0.2-49
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------------------------------------------------------
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------------------------------------------------------
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@ -1,6 +1,6 @@
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mod_name=BloodMagic
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mod_name=BloodMagic
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package_group=com.wayoftime.bloodmagic
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package_group=com.wayoftime.bloodmagic
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mod_version=2.0.2
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mod_version=2.0.3
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mc_version=1.9.4
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mc_version=1.9.4
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forge_version=12.17.0.1957
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forge_version=12.17.0.1957
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curse_id=224791
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curse_id=224791
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@ -238,7 +238,8 @@ public class Constants
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RITUAL_READER("ItemRitualReader"),
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RITUAL_READER("ItemRitualReader"),
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SANGUINE_BOOK("ItemSanguineBook"),
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SANGUINE_BOOK("ItemSanguineBook"),
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SIGIL_HOLDING("ItemSigilHolding"),
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SIGIL_HOLDING("ItemSigilHolding"),
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ARMOUR_POINTS_UPGRADE("ItemLivingArmourPointsUpgrade"), ;
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ARMOUR_POINTS_UPGRADE("ItemLivingArmourPointsUpgrade"),
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DEMON_WILL_GAUGE("ItemDemonWillGauge"), ;
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@Getter
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@Getter
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private final String regName;
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private final String regName;
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@ -46,9 +46,11 @@ public interface IMasterRitualStone
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void provideInformationOfRangeToPlayer(EntityPlayer player, String range);
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void provideInformationOfRangeToPlayer(EntityPlayer player, String range);
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void provideInformationOfWillConfigToPlayer(EntityPlayer player, List<EnumDemonWillType> typeList);
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void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList);
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void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList);
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boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2);
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boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2);
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List<EnumDemonWillType> getCurrentActiveWillConfig();
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List<EnumDemonWillType> getActiveWillConfig();
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}
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}
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@ -26,7 +26,7 @@ import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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*/
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*/
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@Getter
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@Getter
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@RequiredArgsConstructor
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@RequiredArgsConstructor
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@EqualsAndHashCode(exclude = { "modableRangeMap", "ritualComponents", "renderer" })
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@EqualsAndHashCode(exclude = { "modableRangeMap", "ritualComponents", "renderer", "volumeRangeMap", "horizontalRangeMap", "verticalRangeMap" })
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@ToString
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@ToString
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public abstract class Ritual
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public abstract class Ritual
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{
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{
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@ -231,7 +231,7 @@ public abstract class Ritual
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protected boolean canBlockRangeBeModified(String range, AreaDescriptor descriptor, IMasterRitualStone master, BlockPos offset1, BlockPos offset2)
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protected boolean canBlockRangeBeModified(String range, AreaDescriptor descriptor, IMasterRitualStone master, BlockPos offset1, BlockPos offset2)
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{
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{
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List<EnumDemonWillType> willConfig = master.getCurrentActiveWillConfig();
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List<EnumDemonWillType> willConfig = master.getActiveWillConfig();
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int maxVolume = getMaxVolumeForRange(range, willConfig);
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int maxVolume = getMaxVolumeForRange(range, willConfig);
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int maxVertical = getMaxVerticalRadiusForRange(range, willConfig);
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int maxVertical = getMaxVerticalRadiusForRange(range, willConfig);
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int maxHorizontal = getMaxHorizontalRadiusForRange(range, willConfig);
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int maxHorizontal = getMaxHorizontalRadiusForRange(range, willConfig);
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@ -16,6 +16,7 @@ import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.proxy.ClientProxy;
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import WayofTime.bloodmagic.proxy.ClientProxy;
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import WayofTime.bloodmagic.util.Utils;
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public class HUDElementDemonWillAura extends HUDElement
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public class HUDElementDemonWillAura extends HUDElement
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{
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{
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@ -37,20 +38,12 @@ public class HUDElementDemonWillAura extends HUDElement
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public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
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public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
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{
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{
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EntityPlayer player = minecraft.thePlayer;
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EntityPlayer player = minecraft.thePlayer;
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// ItemStack sigilHolding = minecraft.thePlayer.getHeldItemMainhand();
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// // TODO - Clean this mess
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// // Check mainhand for Sigil of Holding
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// if (sigilHolding == null)
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// return;
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// if (!(sigilHolding.getItem() == ModItems.sigilHolding))
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// sigilHolding = minecraft.thePlayer.getHeldItemOffhand();
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// // Check offhand for Sigil of Holding
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// if (sigilHolding == null)
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// return;
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// if (!(sigilHolding.getItem() == ModItems.sigilHolding))
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// return;
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Gui ingameGui = minecraft.ingameGUI;
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if (!Utils.canPlayerSeeDemonWill(player))
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{
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return;
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}
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Tessellator tessellator = Tessellator.getInstance();
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer vertexBuffer = tessellator.getBuffer();
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VertexBuffer vertexBuffer = tessellator.getBuffer();
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@ -58,9 +51,7 @@ public class HUDElementDemonWillAura extends HUDElement
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GlStateManager.color(1.0F, 1.0F, 1.0F);
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GlStateManager.color(1.0F, 1.0F, 1.0F);
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this.drawTexturedModalRect(getXOffset(), getYOffset(), 45, 0, 45, 65);
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this.drawTexturedModalRect(getXOffset(), getYOffset(), 45, 0, 45, 65);
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// GlStateManager.pushMatrix();
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double maxAmount = Utils.getDemonWillResolution(player);
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double maxAmount = 100;
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for (EnumDemonWillType type : EnumDemonWillType.values())
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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{
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@ -0,0 +1,58 @@
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package WayofTime.bloodmagic.item;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IDemonWillViewer;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class ItemDemonWillGauge extends Item implements IVariantProvider, IDemonWillViewer
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{
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public ItemDemonWillGauge()
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{
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setUnlocalizedName(Constants.Mod.MODID + ".willGauge");
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setMaxStackSize(1);
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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{
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tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.willGauge"))));
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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ret.add(new ImmutablePair<Integer, String>(0, "type=willgauge"));
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return ret;
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}
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@Override
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public boolean canSeeDemonWillAura(World world, ItemStack stack, EntityPlayer player)
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{
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return true;
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}
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@Override
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public int getDemonWillAuraResolution(World world, ItemStack stack, EntityPlayer player)
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{
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return 100;
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}
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}
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@ -27,6 +27,8 @@ import org.lwjgl.input.Keyboard;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.EnumRitualReaderState;
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import WayofTime.bloodmagic.api.ritual.EnumRitualReaderState;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDiscreteDemonWill;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.util.ChatUtil;
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import WayofTime.bloodmagic.util.ChatUtil;
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@ -119,6 +121,28 @@ public class ItemRitualReader extends Item implements IVariantProvider
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master.provideInformationOfRangeToPlayer(player, range);
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master.provideInformationOfRangeToPlayer(player, range);
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break;
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break;
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case SET_WILL_TYPES:
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case SET_WILL_TYPES:
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List<EnumDemonWillType> typeList = new ArrayList<EnumDemonWillType>();
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ItemStack[] inv = player.inventory.mainInventory;
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for (int i = 0; i < 9; i++)
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{
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ItemStack testStack = inv[i];
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if (testStack == null)
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{
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continue;
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}
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if (testStack.getItem() instanceof IDiscreteDemonWill)
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{
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EnumDemonWillType type = ((IDiscreteDemonWill) testStack.getItem()).getType(testStack);
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if (!typeList.contains(type))
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{
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typeList.add(type);
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}
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}
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}
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master.setActiveWillConfig(player, typeList);
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master.provideInformationOfWillConfigToPlayer(player, typeList);
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break;
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break;
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}
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}
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@ -41,7 +41,13 @@ public class DemonAuraPacketProcessor implements IMessage, IMessageHandler<Demon
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PacketBuffer buff = new PacketBuffer(buffer);
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PacketBuffer buff = new PacketBuffer(buffer);
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for (EnumDemonWillType type : EnumDemonWillType.values())
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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{
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buff.writeDouble(currentWill.willMap.get(type));
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if (currentWill.willMap.containsKey(type))
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{
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buff.writeDouble(currentWill.willMap.get(type));
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} else
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{
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buff.writeDouble(0);
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}
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}
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}
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}
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}
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@ -29,6 +29,7 @@ import WayofTime.bloodmagic.item.ItemBoundSword;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
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import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
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import WayofTime.bloodmagic.item.ItemDemonCrystal;
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import WayofTime.bloodmagic.item.ItemDemonCrystal;
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import WayofTime.bloodmagic.item.ItemDemonWillGauge;
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import WayofTime.bloodmagic.item.ItemExperienceBook;
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import WayofTime.bloodmagic.item.ItemExperienceBook;
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import WayofTime.bloodmagic.item.ItemInscriptionTool;
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import WayofTime.bloodmagic.item.ItemInscriptionTool;
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import WayofTime.bloodmagic.item.ItemLavaCrystal;
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import WayofTime.bloodmagic.item.ItemLavaCrystal;
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@ -171,6 +172,8 @@ public class ModItems
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public static Item itemPointsUpgrade;
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public static Item itemPointsUpgrade;
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public static Item demonWillGauge;
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public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 1, 10, 8, 50);
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public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 1, 10, 8, 50);
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public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
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public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
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sanguineBook = registerItem(new ItemSanguineBook(), Constants.BloodMagicItem.SANGUINE_BOOK.getRegName());
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sanguineBook = registerItem(new ItemSanguineBook(), Constants.BloodMagicItem.SANGUINE_BOOK.getRegName());
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itemPointsUpgrade = registerItem(new ItemLivingArmourPointsUpgrade(), Constants.BloodMagicItem.ARMOUR_POINTS_UPGRADE.getRegName());
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itemPointsUpgrade = registerItem(new ItemLivingArmourPointsUpgrade(), Constants.BloodMagicItem.ARMOUR_POINTS_UPGRADE.getRegName());
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demonWillGauge = registerItem(new ItemDemonWillGauge(), Constants.BloodMagicItem.DEMON_WILL_GAUGE.getRegName());
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}
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}
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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@ -303,6 +303,7 @@ public class ModRecipes
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TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrucible), 400, 100, Items.CAULDRON, "stone", "gemLapis", "gemDiamond");
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TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrucible), 400, 100, Items.CAULDRON, "stone", "gemLapis", "gemDiamond");
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TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonPylon), 400, 50, "blockIron", "stone", "gemLapis", ModItems.itemDemonCrystal);
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TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonPylon), 400, 50, "blockIron", "stone", "gemLapis", ModItems.itemDemonCrystal);
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TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrystallizer), 500, 100, ModBlocks.soulForge, "stone", "gemLapis", "blockGlass");
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TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModBlocks.demonCrystallizer), 500, 100, ModBlocks.soulForge, "stone", "gemLapis", "blockGlass");
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TartaricForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.demonWillGauge), 400, 50, "ingotGold", "dustRedstone", "blockGlass", ModItems.itemDemonCrystal);
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}
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}
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public static void addAlchemyTableRecipes()
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public static void addAlchemyTableRecipes()
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@ -49,6 +49,8 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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@Setter
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@Setter
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private EnumFacing direction = EnumFacing.NORTH;
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private EnumFacing direction = EnumFacing.NORTH;
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private List<EnumDemonWillType> currentActiveWillConfig = new ArrayList<EnumDemonWillType>();
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@Override
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@Override
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public void update()
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public void update()
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{
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{
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@ -99,6 +101,14 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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activeTime = tag.getInteger(Constants.NBT.RUNTIME);
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activeTime = tag.getInteger(Constants.NBT.RUNTIME);
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direction = EnumFacing.VALUES[tag.getInteger(Constants.NBT.DIRECTION)];
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direction = EnumFacing.VALUES[tag.getInteger(Constants.NBT.DIRECTION)];
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redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED);
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redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED);
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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if (tag.getBoolean("EnumWill" + type))
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{
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currentActiveWillConfig.add(type);
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}
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}
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}
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}
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@Override
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@Override
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@ -118,6 +128,12 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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tag.setInteger(Constants.NBT.RUNTIME, getActiveTime());
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tag.setInteger(Constants.NBT.RUNTIME, getActiveTime());
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tag.setInteger(Constants.NBT.DIRECTION, direction.getIndex());
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tag.setInteger(Constants.NBT.DIRECTION, direction.getIndex());
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tag.setBoolean(Constants.NBT.IS_REDSTONED, redstoned);
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tag.setBoolean(Constants.NBT.IS_REDSTONED, redstoned);
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for (EnumDemonWillType type : currentActiveWillConfig)
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{
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tag.setBoolean("EnumWill" + type, true);
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}
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|
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||||||
return tag;
|
return tag;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -344,8 +360,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
|
||||||
@Override
|
@Override
|
||||||
public void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList)
|
public void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList)
|
||||||
{
|
{
|
||||||
// TODO Auto-generated method stub
|
this.currentActiveWillConfig = typeList;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -374,8 +389,34 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public List<EnumDemonWillType> getCurrentActiveWillConfig()
|
public List<EnumDemonWillType> getActiveWillConfig()
|
||||||
{
|
{
|
||||||
return new ArrayList<EnumDemonWillType>();
|
return new ArrayList<EnumDemonWillType>(currentActiveWillConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void provideInformationOfWillConfigToPlayer(EntityPlayer player, List<EnumDemonWillType> typeList)
|
||||||
|
{
|
||||||
|
//There is probably an easier way to make expanded chat messages
|
||||||
|
if (typeList.size() >= 1)
|
||||||
|
{
|
||||||
|
Object[] translations = new TextComponentTranslation[typeList.size()];
|
||||||
|
String constructedString = "%s";
|
||||||
|
|
||||||
|
for (int i = 1; i < typeList.size(); i++)
|
||||||
|
{
|
||||||
|
constructedString = constructedString + ", %s";
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < typeList.size(); i++)
|
||||||
|
{
|
||||||
|
translations[i] = new TextComponentTranslation("tooltip.BloodMagic.currentBaseType." + typeList.get(i).name.toLowerCase());
|
||||||
|
}
|
||||||
|
|
||||||
|
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.BloodMagic.willConfig.set", new TextComponentTranslation(constructedString, translations)));
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
ChatUtil.sendNoSpam(player, new TextComponentTranslation("ritual.BloodMagic.willConfig.void"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
{
|
||||||
|
"forge_marker": 1,
|
||||||
|
"defaults": {
|
||||||
|
"model": "builtin/generated",
|
||||||
|
"transform": "forge:default-item"
|
||||||
|
},
|
||||||
|
"variants": {
|
||||||
|
"type": {
|
||||||
|
"willgauge": {
|
||||||
|
"textures": {
|
||||||
|
"layer0": "bloodmagic:items/DemonWillGauge"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -174,6 +174,8 @@ item.BloodMagic.sanguineBook.name=Inspectoris Scandalum
|
||||||
|
|
||||||
item.BloodMagic.livingPointUpgrade.draftAngelus.name=Draft of Angelus
|
item.BloodMagic.livingPointUpgrade.draftAngelus.name=Draft of Angelus
|
||||||
|
|
||||||
|
item.BloodMagic.willGauge.name=Demon Will Aura Gauge
|
||||||
|
|
||||||
# Blocks
|
# Blocks
|
||||||
tile.BloodMagic.fluid.lifeEssence.name=Life Essence
|
tile.BloodMagic.fluid.lifeEssence.name=Life Essence
|
||||||
|
|
||||||
|
@ -401,6 +403,12 @@ tooltip.BloodMagic.currentType.destructive=Contains: Destructive Will
|
||||||
tooltip.BloodMagic.currentType.vengeful=Contains: Vengeful Will
|
tooltip.BloodMagic.currentType.vengeful=Contains: Vengeful Will
|
||||||
tooltip.BloodMagic.currentType.steadfast=Contains: Steadfast Will
|
tooltip.BloodMagic.currentType.steadfast=Contains: Steadfast Will
|
||||||
|
|
||||||
|
tooltip.BloodMagic.currentBaseType.default=Raw
|
||||||
|
tooltip.BloodMagic.currentBaseType.corrosive=Corrosive
|
||||||
|
tooltip.BloodMagic.currentBaseType.destructive=Destructive
|
||||||
|
tooltip.BloodMagic.currentBaseType.vengeful=Vengeful
|
||||||
|
tooltip.BloodMagic.currentBaseType.steadfast=Steadfast
|
||||||
|
|
||||||
tooltip.BloodMagic.experienceTome=A book used to store experience
|
tooltip.BloodMagic.experienceTome=A book used to store experience
|
||||||
tooltip.BloodMagic.experienceTome.exp=Exp: %0.3f
|
tooltip.BloodMagic.experienceTome.exp=Exp: %0.3f
|
||||||
tooltip.BloodMagic.experienceTome.expLevel=Level: %d
|
tooltip.BloodMagic.experienceTome.expLevel=Level: %d
|
||||||
|
@ -412,6 +420,8 @@ tooltip.BloodMagic.cuttingFluidRatio=%d/%d uses remaining
|
||||||
|
|
||||||
tooltip.BloodMagic.book.shifting=These symbols seem to be... &oshifting...
|
tooltip.BloodMagic.book.shifting=These symbols seem to be... &oshifting...
|
||||||
|
|
||||||
|
tooltip.BloodMagic.willGauge=A strange device that can measure the Demon Will in the Aura.
|
||||||
|
|
||||||
# Ritual
|
# Ritual
|
||||||
ritual.BloodMagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks.
|
ritual.BloodMagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks.
|
||||||
ritual.BloodMagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.
|
ritual.BloodMagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.
|
||||||
|
@ -419,6 +429,8 @@ ritual.BloodMagic.blockRange.inactive=The ritual stone is currently inactive, an
|
||||||
ritual.BloodMagic.blockRange.noRange=The range was not properly chosen.
|
ritual.BloodMagic.blockRange.noRange=The range was not properly chosen.
|
||||||
ritual.BloodMagic.blockRange.firstBlock=First block for new range stored.
|
ritual.BloodMagic.blockRange.firstBlock=First block for new range stored.
|
||||||
ritual.BloodMagic.blockRange.success=New range successfully set!
|
ritual.BloodMagic.blockRange.success=New range successfully set!
|
||||||
|
ritual.BloodMagic.willConfig.set=The ritual will use these Demon Will types: %s
|
||||||
|
ritual.BloodMagic.willConfig.void=The ritual no longer uses Demon Will
|
||||||
|
|
||||||
ritual.BloodMagic.testRitual=Test Ritual
|
ritual.BloodMagic.testRitual=Test Ritual
|
||||||
ritual.BloodMagic.waterRitual=Ritual of the Full Spring
|
ritual.BloodMagic.waterRitual=Ritual of the Full Spring
|
||||||
|
|
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Loading…
Reference in a new issue