Added the necessary infrastructure for Rituals to use Demon Will from the Aura.
Added the Demon Will Gauge.
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parent
12094c1153
commit
767b09221c
16 changed files with 189 additions and 27 deletions
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@ -0,0 +1,58 @@
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package WayofTime.bloodmagic.item;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IDemonWillViewer;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class ItemDemonWillGauge extends Item implements IVariantProvider, IDemonWillViewer
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{
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public ItemDemonWillGauge()
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{
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setUnlocalizedName(Constants.Mod.MODID + ".willGauge");
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setMaxStackSize(1);
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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{
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tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.willGauge"))));
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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ret.add(new ImmutablePair<Integer, String>(0, "type=willgauge"));
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return ret;
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}
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@Override
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public boolean canSeeDemonWillAura(World world, ItemStack stack, EntityPlayer player)
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{
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return true;
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}
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@Override
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public int getDemonWillAuraResolution(World world, ItemStack stack, EntityPlayer player)
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{
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return 100;
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}
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}
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@ -27,6 +27,8 @@ import org.lwjgl.input.Keyboard;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.EnumRitualReaderState;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDiscreteDemonWill;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.util.ChatUtil;
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@ -119,6 +121,28 @@ public class ItemRitualReader extends Item implements IVariantProvider
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master.provideInformationOfRangeToPlayer(player, range);
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break;
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case SET_WILL_TYPES:
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List<EnumDemonWillType> typeList = new ArrayList<EnumDemonWillType>();
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ItemStack[] inv = player.inventory.mainInventory;
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for (int i = 0; i < 9; i++)
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{
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ItemStack testStack = inv[i];
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if (testStack == null)
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{
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continue;
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}
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if (testStack.getItem() instanceof IDiscreteDemonWill)
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{
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EnumDemonWillType type = ((IDiscreteDemonWill) testStack.getItem()).getType(testStack);
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if (!typeList.contains(type))
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{
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typeList.add(type);
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}
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}
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}
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master.setActiveWillConfig(player, typeList);
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master.provideInformationOfWillConfigToPlayer(player, typeList);
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break;
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}
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