Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
This commit is contained in:
parent
3ad0969644
commit
7516f9c5d3
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@ -41,6 +41,20 @@ public abstract class StatTracker
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public abstract List<LivingArmourUpgrade> getUpgrades();
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/**
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* Used to obtain the progress from the current level to the next level.
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*
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* 0.0 being 0% - 1.0 being 100%.
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*
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* @param livingArmour
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* The equipped LivingArmour
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* @return the progress from the current level to the next level.
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*/
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return 1.0D;
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}
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public final boolean isDirty()
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{
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return isDirty;
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@ -8,6 +8,7 @@ import java.util.Map;
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import java.util.Map.Entry;
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import java.util.UUID;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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@ -22,6 +23,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.datasync.DataParameter;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ISpecialArmor;
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import net.minecraftforge.fml.relauncher.ReflectionHelper;
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@ -45,6 +47,7 @@ import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import org.lwjgl.input.Keyboard;
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public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshProvider
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{
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@ -269,7 +272,23 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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LivingArmourUpgrade upgrade = entry.getValue();
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if (upgrade != null)
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{
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tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), (upgrade.getUpgradeLevel() + 1)));
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if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))
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{
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StatTracker tracker = null;
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for (StatTracker searchTracker : armour.trackerMap.values()) {
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if (searchTracker != null && searchTracker.providesUpgrade(upgrade.getUniqueIdentifier())) {
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tracker = searchTracker;
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break;
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}
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}
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if (tracker != null) {
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double progress = tracker.getProgress(armour, upgrade.getUpgradeLevel());
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tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.progress", TextHelper.localize(upgrade.getUnlocalizedName()), MathHelper.clamp_int((int) (progress * 100D), 0, 100)));
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}
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} else {
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tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), upgrade.getUpgradeLevel() + 1));
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}
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}
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}
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerArrowProtect extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamage, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerArrowShot extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalShots, shotsRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerCriticalStrike extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerDigging extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalBlocksDug, blocksRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerExperience extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalExperienceGained, experienceRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerFallProtect extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamage, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -77,6 +78,12 @@ public class StatTrackerFireResist extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalFireTicks, fireTicksRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeKnockbackResist;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -97,6 +98,12 @@ public class StatTrackerFood extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(foodEaten, foodRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerGraveDigger extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -102,6 +103,12 @@ public class StatTrackerGrimReaperSprint extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDeaths, deathsRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeHealthboost;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerHealthboost extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalHealthGenned, healthedRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -96,6 +97,12 @@ public class StatTrackerJump extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalJumps, jumpsRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerMeleeDamage extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -105,6 +106,12 @@ public class StatTrackerMovement extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalMovement, blocksRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -95,6 +96,12 @@ public class StatTrackerPhysicalProtect extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamage, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalPoisonTicks, poisonTicksRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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@ -96,6 +97,12 @@ public class StatTrackerSelfSacrifice extends StatTracker
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalSacrifices, sacrificesRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.world.World;
|
||||
|
@ -95,6 +96,12 @@ public class StatTrackerSolarPowered extends StatTracker
|
|||
return upgradeList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress(LivingArmour livingArmour, int currentLevel)
|
||||
{
|
||||
return Utils.calculateStandardProgress(totalHealthGenned, healthedRequired, currentLevel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean providesUpgrade(String key)
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@ import java.util.ArrayList;
|
|||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
import WayofTime.bloodmagic.util.Utils;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.world.World;
|
||||
|
@ -95,6 +96,12 @@ public class StatTrackerSprintAttack extends StatTracker
|
|||
return upgradeList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress(LivingArmour livingArmour, int currentLevel)
|
||||
{
|
||||
return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean providesUpgrade(String key)
|
||||
{
|
||||
|
|
|
@ -103,6 +103,15 @@ public class StatTrackerStepAssist extends StatTracker
|
|||
return upgradeList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress(LivingArmour livingArmour, int currentLevel)
|
||||
{
|
||||
if (currentLevel == 1)
|
||||
return 1.0D;
|
||||
|
||||
return totalMovement / (double) blocksRequired;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean providesUpgrade(String key)
|
||||
{
|
||||
|
|
|
@ -199,6 +199,16 @@ public class Utils
|
|||
return false;
|
||||
}
|
||||
|
||||
public static double calculateStandardProgress(Number currentValue, int[] requiredValues, int currentLevel)
|
||||
{
|
||||
int nextLevel = currentLevel + 1;
|
||||
if (nextLevel >= requiredValues.length)
|
||||
return 1.0D;
|
||||
|
||||
int required = requiredValues[nextLevel];
|
||||
return Double.parseDouble("" + currentValue) / (double) required;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public static IItemHandler getInventory(TileEntity tile, @Nullable EnumFacing facing)
|
||||
{
|
||||
|
|
|
@ -378,6 +378,7 @@ tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
|
|||
tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg
|
||||
tooltip.BloodMagic.livingArmour.upgrade.crippledArm=Crippled Arm
|
||||
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
||||
|
||||
tooltip.BloodMagic.will=Will Quality: %1$,.2f
|
||||
|
|
Loading…
Reference in a new issue