Pre-emptive things
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5985be1cd0
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7 changed files with 417 additions and 167 deletions
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@ -3,18 +3,77 @@ package WayofTime.bloodmagic.api.altar;
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import lombok.Getter;
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@Getter
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public class AltarUpgrade {
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public class AltarUpgrade
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{
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private int speedCount;
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private int efficiencyCount;
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private int sacrificeCount;
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private int selfSacrificeCount;
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private int displacementCount;
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private int capacityCount;
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private int orbCapacityCount;
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private int betterCapacityCount;
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private int accelerationCount;
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public AltarUpgrade() {
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public AltarUpgrade()
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{
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}
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// Adders
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public AltarUpgrade addSpeed() {
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public AltarUpgrade addSpeed()
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{
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speedCount++;
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return this;
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}
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public AltarUpgrade addEfficiency()
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{
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efficiencyCount++;
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return this;
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}
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public AltarUpgrade addSacrifice()
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{
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sacrificeCount++;
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return this;
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}
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public AltarUpgrade addSelfSacrifice()
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{
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selfSacrificeCount++;
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return this;
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}
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public AltarUpgrade addDisplacement()
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{
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displacementCount++;
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return this;
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}
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public AltarUpgrade addCapacity()
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{
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capacityCount++;
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return this;
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}
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public AltarUpgrade addOrbCapacity()
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{
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orbCapacityCount++;
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return this;
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}
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public AltarUpgrade addBetterCapacity()
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{
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betterCapacityCount++;
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return this;
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}
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public AltarUpgrade addAcceleration()
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{
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accelerationCount++;
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return this;
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}
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}
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@ -14,28 +14,28 @@ public enum EnumAltarTier {
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TWO() {
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@Override
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public void buildComponents() {
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setBloodRune());
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}
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},
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THREE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(TWO.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
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@ -50,10 +50,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
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for (int i = -2; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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@ -63,10 +63,10 @@ public enum EnumAltarTier {
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altarComponents.addAll(THREE.getAltarComponents());
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for (int i = -3; i <= 3; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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}
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for (int i = -2; i <= 1; i++) {
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@ -92,10 +92,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
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for (int i = -6; i <= 6; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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}
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}
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},
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@ -117,10 +117,10 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
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for (int i = -9; i <= 9; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.blood_rune).setUpgradeSlot().setBloodRune());
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}
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}
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};
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