From 74eaabff8ec132255253ba048f0a256e536c7fcf Mon Sep 17 00:00:00 2001 From: Nicholas Ignoffo Date: Sat, 17 Feb 2018 16:37:04 -0800 Subject: [PATCH] Bounce array now behaves as a pillow while sneak (#1196) --- .../bloodmagic/alchemyArray/AlchemyArrayEffectBounce.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectBounce.java b/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectBounce.java index 85d62dee..cd35b720 100644 --- a/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectBounce.java +++ b/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectBounce.java @@ -22,7 +22,7 @@ public class AlchemyArrayEffectBounce extends AlchemyArrayEffect { @Override public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) { if (entity.isSneaking()) { - return; + entity.fallDistance = 0; } else if (entity.motionY < 0.0D) { entity.motionY = -entity.motionY;