diff --git a/src/main/java/WayofTime/bloodmagic/block/BlockDemonWallBase.java b/src/main/java/WayofTime/bloodmagic/block/BlockDemonWallBase.java index b4b02adc..96a95a20 100644 --- a/src/main/java/WayofTime/bloodmagic/block/BlockDemonWallBase.java +++ b/src/main/java/WayofTime/bloodmagic/block/BlockDemonWallBase.java @@ -5,9 +5,7 @@ import java.util.List; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; -import net.minecraft.util.EnumFacing; -import org.apache.commons.lang3.tuple.ImmutablePair; import org.apache.commons.lang3.tuple.Pair; import WayofTime.bloodmagic.BloodMagic; @@ -38,7 +36,7 @@ public class BlockDemonWallBase extends BlockStringWall implements IVariantProvi List> ret = new ArrayList>(); for (int i = 0; i < names.length; i++) - ret.add(Pair.of(i, "east=false,north=false,south=false,type=" + names[i] + ",up=true,west=false")); + ret.add(Pair.of(i, "east=true,north=false,south=false,type=" + names[i] + ",up=true,west=true")); return ret; } diff --git a/src/main/resources/assets/bloodmagic/blockstates/BlockWall1.json b/src/main/resources/assets/bloodmagic/blockstates/BlockWall1.json index 7fc9c371..760c6480 100644 --- a/src/main/resources/assets/bloodmagic/blockstates/BlockWall1.json +++ b/src/main/resources/assets/bloodmagic/blockstates/BlockWall1.json @@ -2,8 +2,11 @@ "forge_marker": 1, "defaults": { "textures": { - "wall": "bloodmagic:blocks/dungeon/dungeon_pillarheart" - } + "wall": "bloodmagic:blocks/dungeon/dungeon_pillarheart", + "particle": "#wall" + }, + "model": "bloodmagic:BlockBlank", + "transform" : "forge:default-block" }, "variants": { "up": { diff --git a/src/main/resources/assets/bloodmagic/models/block/BlockBlank.json b/src/main/resources/assets/bloodmagic/models/block/BlockBlank.json new file mode 100644 index 00000000..3e405550 --- /dev/null +++ b/src/main/resources/assets/bloodmagic/models/block/BlockBlank.json @@ -0,0 +1,17 @@ +{ + "elements": [ + { + "from": [ 0, 0, 0 ], + "to": [ 0, 0, 0 ], + "faces": { + "up": { "uv": [ 16, 0, 0, 16 ], "texture": "bloodmagic:empty" }, + "down": { "uv": [ 16, 0, 0, 16 ], "texture": "bloodmagic:empty" }, + "north": { "uv": [ 16, 0, 0, 16 ], "texture": "bloodmagic:empty" }, + "south": { "uv": [ 16, 0, 0, 16 ], "texture": "bloodmagic:empty" }, + "east": { "uv": [ 0, 0, 16, 16 ], "texture": "bloodmagic:empty" }, + "west": { "uv": [ 0, 0, 16, 16 ], "texture": "bloodmagic:empty" } + } + } + ] +} +