Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
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@ -1,3 +1,8 @@
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Version 2.1.0-67
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- Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
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Version 2.1.0-66
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Version 2.1.0-66
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@ -31,7 +31,7 @@ public class CategoryRitual
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{
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{
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List<IPage> ritualPages = new ArrayList<IPage>();
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List<IPage> ritualPages = new ArrayList<IPage>();
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ritualPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(ritual.getUnlocalizedName() + ".info"), 370));
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ritualPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(ritual.getUnlocalizedName() + ".info"), 370));
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ritualPages.add(new PageImage(new ResourceLocation("bloodmagicguide", "textures/guide/" + ritual.getName() + ".png")));
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// ritualPages.add(new PageImage(new ResourceLocation("bloodmagicguide", "textures/guide/" + ritual.getName() + ".png")));
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entries.put(new ResourceLocation(keyBase + ritual.getName()), new EntryText(ritualPages, TextHelper.localize(ritual.getUnlocalizedName())));
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entries.put(new ResourceLocation(keyBase + ritual.getName()), new EntryText(ritualPages, TextHelper.localize(ritual.getUnlocalizedName())));
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}
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}
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@ -25,7 +25,6 @@ import WayofTime.bloodmagic.ritual.RitualHarvest;
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import WayofTime.bloodmagic.ritual.RitualInterdiction;
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import WayofTime.bloodmagic.ritual.RitualInterdiction;
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import WayofTime.bloodmagic.ritual.RitualJumping;
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import WayofTime.bloodmagic.ritual.RitualJumping;
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import WayofTime.bloodmagic.ritual.RitualLava;
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import WayofTime.bloodmagic.ritual.RitualLava;
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import WayofTime.bloodmagic.ritual.RitualLivingArmourDowngrade;
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import WayofTime.bloodmagic.ritual.RitualMagnetic;
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import WayofTime.bloodmagic.ritual.RitualMagnetic;
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import WayofTime.bloodmagic.ritual.RitualMeteor;
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import WayofTime.bloodmagic.ritual.RitualMeteor;
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import WayofTime.bloodmagic.ritual.RitualPlacer;
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import WayofTime.bloodmagic.ritual.RitualPlacer;
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@ -26,6 +26,7 @@ import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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@ -80,6 +81,7 @@ public class RitualGreenGrove extends Ritual
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, pos);
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
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double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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@ -96,6 +98,12 @@ public class RitualGreenGrove extends Ritual
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AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
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AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
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int maxGrowthVolume = getMaxVolumeForRange(GROW_RANGE, willConfig, holder);
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if (!growingRange.isWithinRange(getMaxVerticalRadiusForRange(GROW_RANGE, willConfig, holder), getMaxHorizontalRadiusForRange(GROW_RANGE, willConfig, holder)) || (maxGrowthVolume != 0 && growingRange.getVolume() > maxGrowthVolume))
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{
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return;
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}
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for (BlockPos newPos : growingRange.getContainedPositions(pos))
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for (BlockPos newPos : growingRange.getContainedPositions(pos))
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{
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{
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IBlockState state = world.getBlockState(newPos);
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IBlockState state = world.getBlockState(newPos);
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@ -233,7 +241,7 @@ public class RitualGreenGrove extends Ritual
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{
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{
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if (will > 0)
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if (will > 0)
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{
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{
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return 0.5;
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return 0.3 + will / 200;
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}
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}
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return defaultGrowthChance;
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return defaultGrowthChance;
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@ -255,6 +263,51 @@ public class RitualGreenGrove extends Ritual
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return refreshTime;
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return refreshTime;
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}
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}
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@Override
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public int getMaxVolumeForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
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{
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if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
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{
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double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
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if (destructiveWill > 0)
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{
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return 81 + (int) Math.pow(destructiveWill / 4, 1.5);
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}
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}
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return volumeRangeMap.get(range);
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}
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@Override
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public int getMaxVerticalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
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{
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if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
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{
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double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
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if (destructiveWill > 0)
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{
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return (int) (4 + destructiveWill / 10d);
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}
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}
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return verticalRangeMap.get(range);
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}
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@Override
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public int getMaxHorizontalRadiusForRange(String range, List<EnumDemonWillType> activeTypes, DemonWillHolder holder)
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{
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if (GROW_RANGE.equals(range) && activeTypes.contains(EnumDemonWillType.DESTRUCTIVE))
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{
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double destructiveWill = holder.getWill(EnumDemonWillType.DESTRUCTIVE);
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if (destructiveWill > 0)
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{
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return (int) (4 + destructiveWill / 10d);
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}
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}
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return horizontalRangeMap.get(range);
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}
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@Override
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@Override
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public int getRefreshCost()
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public int getRefreshCost()
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{
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{
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@ -275,7 +328,7 @@ public class RitualGreenGrove extends Ritual
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@Override
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@Override
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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{
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{
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".default.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info") };
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".default.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".destructive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".vengeful.info") };
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}
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}
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@Override
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@Override
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@ -618,7 +618,9 @@ ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks th
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ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
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ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
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ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
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ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
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ritual.BloodMagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura.
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ritual.BloodMagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura.
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ritual.BloodMagic.greenGroveRitual.vengeful.info=(Vengeful) Increases the rate that a growth tick is successful.
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ritual.BloodMagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range.
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ritual.BloodMagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range.
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ritual.BloodMagic.greenGroveRitual.destructive.info=(Destructive) Growing range is increased based on total Will.
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ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
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ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
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ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
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ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
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