Implement an inverted MRS that requires an RS signal to function (#1022)

(cherry picked from commit ddb7542)
This commit is contained in:
Nicholas Ignoffo 2017-02-13 19:35:14 -08:00
parent 64bc427c1c
commit 72c321acb0
8 changed files with 38 additions and 10 deletions

View file

@ -16,6 +16,11 @@
"textures": {
"all": "bloodmagic:blocks/ImperfectRitualStone"
}
},
"inverted": {
"textures": {
"all": "bloodmagic:blocks/MasterRitualStone_Inverted"
}
}
}
}

View file

@ -198,6 +198,7 @@ tile.bloodmagic.fluid.lifeEssence.name=Life Essence
tile.bloodmagic.stone.ritual.master.name=Master Ritual Stone
tile.bloodmagic.stone.ritual.imperfect.name=Imperfect Ritual Stone
tile.bloodmagic.stone.ritual.inverted.name=Inverted Master Ritual Stone
tile.bloodmagic.altar.name=Blood Altar
tile.bloodmagic.alchemyArray.name=&r&fAlchemy Array
@ -511,6 +512,8 @@ tooltip.bloodmagic.livingArmour.upgrade.meleeDecrease=Dulled Blade
tooltip.bloodmagic.livingArmour.upgrade.digSlowdown=Weakened Pick
tooltip.bloodmagic.livingArmour.upgrade.stormTrooper=Storm Trooper
tooltip.bloodmagic.livingArmour.upgrade.slowHeal=Diseased
tooltip.bloodmagic.livingArmour.upgrade.disoriented=Disoriented
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.bloodmagic.livingArmour.upgrade.progress=%s (%d/100)
tooltip.bloodmagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s

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