Added necessary framework for damage reduction upgrades.
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.api.livingArmour;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import com.google.common.collect.HashMultimap;
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@ -32,6 +33,17 @@ public abstract class LivingArmourUpgrade
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this.level = Math.min(level, getMaxTier() - 1);
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}
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/**
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* Percentage of damage blocked. This stacks multiplicatively with other
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* upgrades.
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*
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* @return 0 for no damage blocked, 1 for full damage blocked
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*/
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public double getArmourProtection(DamageSource source)
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{
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return 0;
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}
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public int getUpgradeLevel()
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{
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return this.level;
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@ -6,12 +6,15 @@ import java.util.Map;
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import java.util.Map.Entry;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ISpecialArmor;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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@ -23,7 +26,7 @@ import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.collect.Multimap;
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public class ItemLivingArmour extends ItemArmor
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public class ItemLivingArmour extends ItemArmor implements ISpecialArmor
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{
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public static String[] names = { "helmet", "chest", "legs", "boots" };
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@ -38,6 +41,124 @@ public class ItemLivingArmour extends ItemArmor
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot)
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{
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double armourReduction = 0.0;
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double damageAmount = 0.25;
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if (this == ModItems.livingArmourBoots || this == ModItems.livingArmourHelmet)
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{
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damageAmount = 3f / 25f;
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} else if (this == ModItems.livingArmourLegs)
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{
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damageAmount = 6f / 25f;
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} else if (this == ModItems.livingArmourChest)
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{
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damageAmount = 0.52;
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}
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double armourPenetrationReduction = 0;
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int maxAbsorption = 100000;
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if (source.equals(DamageSource.drown))
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{
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return new ArmorProperties(-1, 0, 0);
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}
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if (source.equals(DamageSource.outOfWorld))
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{
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return new ArmorProperties(-1, 0, 0);
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}
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if (this == ModItems.livingArmourChest)
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{
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armourReduction = 0.32 / 0.52; // This values puts it at about iron level
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ItemStack helmet = player.getEquipmentInSlot(4);
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ItemStack leggings = player.getEquipmentInSlot(2);
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ItemStack boots = player.getEquipmentInSlot(1);
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if (helmet == null || leggings == null || boots == null)
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{
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damageAmount *= (armourReduction);
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return new ArmorProperties(-1, damageAmount, maxAbsorption);
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}
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if (helmet.getItem() instanceof ItemLivingArmour && leggings.getItem() instanceof ItemLivingArmour && boots.getItem() instanceof ItemLivingArmour)
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{
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double remainder = 1; // Multiply this number by the armour upgrades for protection
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if (armourMap.containsKey(stack))
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{
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LivingArmour armour = armourMap.get(stack);
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if (armour != null)
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{
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for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
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{
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LivingArmourUpgrade upgrade = entry.getValue();
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remainder *= (1 - upgrade.getArmourProtection(source));
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}
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}
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}
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armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction);
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damageAmount *= (armourReduction);
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if (source.isUnblockable())
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{
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return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
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}
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return new ArmorProperties(-1, damageAmount, maxAbsorption);
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}
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} else
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{
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if (source.isUnblockable())
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{
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return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
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}
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return new ArmorProperties(-1, damageAmount, maxAbsorption);
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}
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return new ArmorProperties(-1, 0, 0);
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}
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@Override
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public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
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{
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if (armor.getItem() == ModItems.livingArmourHelmet)
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{
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return 3;
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}
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if (armor.getItem() == ModItems.livingArmourChest)
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{
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return 8;
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}
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if (armor.getItem() == ModItems.livingArmourLegs)
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{
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return 6;
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}
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if (armor.getItem() == ModItems.livingArmourBoots)
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{
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return 3;
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}
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return 5;
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}
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@Override
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public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
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{
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return; // Armour shouldn't get damaged... for now
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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@ -1,10 +1,14 @@
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package WayofTime.bloodmagic.util;
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import net.minecraft.block.Block;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.Potion;
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import net.minecraft.util.DamageSource;
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import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.tile.TileInventory;
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@ -110,4 +114,61 @@ public class Utils
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return Blocks.air;
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}
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}
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public static float getModifiedDamage(EntityLivingBase attackedEntity, DamageSource source, float amount)
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{
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if (!attackedEntity.isEntityInvulnerable(source))
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{
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if (amount <= 0)
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return 0;
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amount = net.minecraftforge.common.ISpecialArmor.ArmorProperties.applyArmor(attackedEntity, attackedEntity.getInventory(), source, amount);
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if (amount <= 0)
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return 0;
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amount = applyPotionDamageCalculations(attackedEntity, source, amount);
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return amount;
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}
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return 0;
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}
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public static float applyPotionDamageCalculations(EntityLivingBase attackedEntity, DamageSource source, float damage)
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{
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if (source.isDamageAbsolute())
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{
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return damage;
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} else
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{
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if (attackedEntity.isPotionActive(Potion.resistance) && source != DamageSource.outOfWorld)
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{
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int i = (attackedEntity.getActivePotionEffect(Potion.resistance).getAmplifier() + 1) * 5;
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int j = 25 - i;
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float f = damage * (float) j;
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damage = f / 25.0F;
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}
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if (damage <= 0.0F)
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{
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return 0.0F;
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} else
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{
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int k = EnchantmentHelper.getEnchantmentModifierDamage(attackedEntity.getInventory(), source);
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if (k > 20)
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{
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k = 20;
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}
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if (k > 0 && k <= 20)
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{
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int l = 25 - k;
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float f1 = damage * (float) l;
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damage = f1 / 25.0F;
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}
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return damage;
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}
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}
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}
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}
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@ -16,7 +16,6 @@ import net.minecraftforge.fml.client.event.ConfigChangedEvent;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.SacrificeKnifeUsedEvent;
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@ -35,6 +34,7 @@ import WayofTime.bloodmagic.livingArmour.StatTrackerSelfSacrifice;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.util.ChatUtil;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class EventHandler
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@ -177,6 +177,11 @@ public class EventHandler
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Entity sourceEntity = event.source.getEntity();
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EntityLivingBase attackedEntity = event.entityLiving;
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if (attackedEntity.hurtResistantTime > 0)
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{
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return;
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}
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if (sourceEntity != null && attackedEntity instanceof EntityPlayer)
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{
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EntityPlayer attackedPlayer = (EntityPlayer) attackedEntity;
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@ -192,9 +197,12 @@ public class EventHandler
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}
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}
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float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.source, event.ammount), attackedPlayer.getHealth());
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if (hasFullSet)
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{
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// System.out.println(event.ammount);
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System.out.println(amount);
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}
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}
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}
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