Added necessary framework for damage reduction upgrades.
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4 changed files with 205 additions and 3 deletions
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.api.livingArmour;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import com.google.common.collect.HashMultimap;
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@ -32,6 +33,17 @@ public abstract class LivingArmourUpgrade
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this.level = Math.min(level, getMaxTier() - 1);
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}
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/**
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* Percentage of damage blocked. This stacks multiplicatively with other
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* upgrades.
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*
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* @return 0 for no damage blocked, 1 for full damage blocked
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*/
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public double getArmourProtection(DamageSource source)
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{
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return 0;
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}
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public int getUpgradeLevel()
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{
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return this.level;
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