Dungeon tinkering
Nothing gameplay-affecting here.
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35 changed files with 1173 additions and 1 deletions
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@ -53,6 +53,7 @@ import wayoftime.bloodmagic.network.BloodMagicPacketHandler;
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import wayoftime.bloodmagic.potion.BloodMagicPotions;
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import wayoftime.bloodmagic.registry.ModTranquilityHandlers;
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import wayoftime.bloodmagic.ritual.RitualManager;
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import wayoftime.bloodmagic.structures.ModDungeons;
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import wayoftime.bloodmagic.tile.TileAlchemicalReactionChamber;
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import wayoftime.bloodmagic.tile.TileAlchemyArray;
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import wayoftime.bloodmagic.tile.TileAlchemyTable;
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@ -127,6 +128,7 @@ public class BloodMagic
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context.registerConfig(ModConfig.Type.CLIENT, ConfigManager.CLIENT_SPEC);
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ModTranquilityHandlers.init();
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ModDungeons.init();
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}
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private void registerRecipes(RegistryEvent.Register<IRecipeSerializer<?>> event)
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