Dungeon tinkering

Nothing gameplay-affecting here.
This commit is contained in:
WayofTime 2020-11-15 12:07:01 -05:00
parent 6d07184b18
commit 71ba0229c5
35 changed files with 1173 additions and 1 deletions

View file

@ -53,6 +53,7 @@ import wayoftime.bloodmagic.network.BloodMagicPacketHandler;
import wayoftime.bloodmagic.potion.BloodMagicPotions;
import wayoftime.bloodmagic.registry.ModTranquilityHandlers;
import wayoftime.bloodmagic.ritual.RitualManager;
import wayoftime.bloodmagic.structures.ModDungeons;
import wayoftime.bloodmagic.tile.TileAlchemicalReactionChamber;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAlchemyTable;
@ -127,6 +128,7 @@ public class BloodMagic
context.registerConfig(ModConfig.Type.CLIENT, ConfigManager.CLIENT_SPEC);
ModTranquilityHandlers.init();
ModDungeons.init();
}
private void registerRecipes(RegistryEvent.Register<IRecipeSerializer<?>> event)