Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

View file

@ -29,13 +29,14 @@ public class Utils
/**
* @see #insertItemToTile(TileInventory, EntityPlayer, int)
*
*
* @param tile
* - The {@link TileInventory} to input the item to
* - The {@link TileInventory} to input the item to
* @param player
* - The player to take the item from.
*
* @return {@code true} if the ItemStack is inserted, {@code false} otherwise
* - The player to take the item from.
*
* @return {@code true} if the ItemStack is inserted, {@code false}
* otherwise
*/
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player)
{
@ -45,17 +46,18 @@ public class Utils
/**
* Used for inserting an ItemStack with a stacksize of 1 to a tile's
* inventory at slot 0
*
*
* EG: Block Altar
*
*
* @param tile
* - The {@link TileInventory} to input the item to
* - The {@link TileInventory} to input the item to
* @param player
* - The player to take the item from.
* - The player to take the item from.
* @param slot
* - The slot to attempt to insert to
*
* @return {@code true} if the ItemStack is inserted, {@code false} otherwise
* - The slot to attempt to insert to
*
* @return {@code true} if the ItemStack is inserted, {@code false}
* otherwise
*/
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player, int slot)
{
@ -82,10 +84,10 @@ public class Utils
/**
* Gets a default block for each type of {@link EnumAltarComponent}
*
*
* @param component
* - The Component to provide a block for.
*
* - The Component to provide a block for.
*
* @return The default Block for the EnumAltarComponent
*/
public static Block getBlockForComponent(EnumAltarComponent component)