Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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38 changed files with 223 additions and 208 deletions
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@ -39,7 +39,7 @@ public class ChatUtil
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* .
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*
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* @param s
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* The string to wrap.
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* The string to wrap.
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*
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* @return An {@link IChatComponent} containing the string.
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*/
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@ -66,9 +66,9 @@ public class ChatUtil
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* args.
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*
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* @param s
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* The string to format
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* The string to format
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* @param args
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* The args to apply to the format
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* The args to apply to the format
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*/
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public static IChatComponent wrapFormatted(String s, Object... args)
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{
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@ -79,9 +79,9 @@ public class ChatUtil
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* Simply sends the passed lines to the player in a chat message.
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*
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* @param player
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* The player to send the chat to
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* The player to send the chat to
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* @param lines
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* The lines to send
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* The lines to send
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*/
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public static void sendChat(EntityPlayer player, String... lines)
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{
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@ -102,9 +102,9 @@ public class ChatUtil
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* Sends all passed chat components to the player.
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*
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* @param player
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* The player to send the chat lines to.
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* The player to send the chat lines to.
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* @param lines
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* The {@link IChatComponent chat components} to send.yes
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* The {@link IChatComponent chat components} to send.yes
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*/
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public static void sendChat(EntityPlayer player, IChatComponent... lines)
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{
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@ -129,7 +129,7 @@ public class ChatUtil
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* Strings automatically.
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*
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* @param lines
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* The chat lines to send
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* The chat lines to send
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*
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* @see #wrap(String)
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*/
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@ -207,9 +207,9 @@ public class ChatUtil
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* Credit to RWTema for the idea
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*
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* @param player
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* The player to send the chat message to
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* The player to send the chat message to
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* @param lines
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* The chat lines to send.
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* The chat lines to send.
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*/
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public static void sendNoSpam(EntityPlayerMP player, IChatComponent... lines)
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{
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@ -29,13 +29,14 @@ public class Utils
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/**
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* @see #insertItemToTile(TileInventory, EntityPlayer, int)
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*
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*
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* @param tile
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* - The {@link TileInventory} to input the item to
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* - The {@link TileInventory} to input the item to
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* @param player
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* - The player to take the item from.
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*
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* @return {@code true} if the ItemStack is inserted, {@code false} otherwise
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* - The player to take the item from.
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*
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* @return {@code true} if the ItemStack is inserted, {@code false}
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* otherwise
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*/
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public static boolean insertItemToTile(TileInventory tile, EntityPlayer player)
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{
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@ -45,17 +46,18 @@ public class Utils
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/**
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* Used for inserting an ItemStack with a stacksize of 1 to a tile's
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* inventory at slot 0
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*
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*
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* EG: Block Altar
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*
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*
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* @param tile
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* - The {@link TileInventory} to input the item to
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* - The {@link TileInventory} to input the item to
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* @param player
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* - The player to take the item from.
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* - The player to take the item from.
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* @param slot
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* - The slot to attempt to insert to
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*
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* @return {@code true} if the ItemStack is inserted, {@code false} otherwise
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* - The slot to attempt to insert to
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*
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* @return {@code true} if the ItemStack is inserted, {@code false}
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* otherwise
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*/
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public static boolean insertItemToTile(TileInventory tile, EntityPlayer player, int slot)
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{
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@ -82,10 +84,10 @@ public class Utils
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/**
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* Gets a default block for each type of {@link EnumAltarComponent}
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*
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*
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* @param component
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* - The Component to provide a block for.
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*
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* - The Component to provide a block for.
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*
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* @return The default Block for the EnumAltarComponent
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*/
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public static Block getBlockForComponent(EnumAltarComponent component)
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@ -96,7 +96,8 @@ public class EventHandler
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}
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@SubscribeEvent
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public void onConfigChanged(ConfigChangedEvent event) {
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public void onConfigChanged(ConfigChangedEvent event)
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{
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if (event.modID.equals(Constants.Mod.MODID))
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ConfigHandler.syncConfig();
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}
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@ -41,11 +41,11 @@ public class InventoryRenderHelper
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* Registers a Model for the given Item and meta.
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*
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* @param item
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* - Item to register Model for
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* - Item to register Model for
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* @param meta
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* - Meta of Item
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* - Meta of Item
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* @param name
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* - Name of the model JSON
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* - Name of the model JSON
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*/
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public void itemRender(Item item, int meta, String name)
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{
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@ -59,9 +59,9 @@ public class InventoryRenderHelper
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* Shorthand of {@code itemRender(Item, int, String)}
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*
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* @param item
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* - Item to register Model for
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* - Item to register Model for
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* @param meta
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* - Meta of Item
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* - Meta of Item
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*/
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public void itemRender(Item item, int meta)
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{
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@ -77,7 +77,7 @@ public class InventoryRenderHelper
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* Shorthand of {@code itemRender(Item, int)}
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*
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* @param item
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* - Item to register Model for
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* - Item to register Model for
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*/
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public void itemRender(Item item)
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{
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@ -89,7 +89,7 @@ public class InventoryRenderHelper
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* item
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*
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* @param item
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* - Item to register Model for
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* - Item to register Model for
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*/
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public void itemRenderAll(Item item)
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{
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@ -137,7 +137,7 @@ public class InventoryRenderHelper
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/**
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* @param block
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* - Block to get Item of
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* - Block to get Item of
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*
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* @return - The ItemBlock that corresponds to the Block.
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*/
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