Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

View file

@ -43,12 +43,12 @@ public class ItemBindable extends Item implements IBindable
* it will instead take the LP from the holder of the item.
*
* @param stack
* - The ItemStack to syphon from
* - The ItemStack to syphon from
* @param player
* - The Player using the item
* - The Player using the item
* @param lpUsed
* - The amount of LP to syphon
*
* - The amount of LP to syphon
*
* @return Whether syphoning was successful or not
*/
public static boolean syphonNetwork(ItemStack stack, EntityPlayer player, int lpUsed)
@ -84,10 +84,10 @@ public class ItemBindable extends Item implements IBindable
* fails to find sufficient LP.
*
* @param stack
* - The ItemStack to syphon from.
* - The ItemStack to syphon from.
* @param lpUsed
* - The amount of LP to syphon
*
* - The amount of LP to syphon
*
* @return - If syphoning was successful or not
*/
public static boolean syphonNetwork(ItemStack stack, int lpUsed)