Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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38 changed files with 223 additions and 208 deletions
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@ -43,12 +43,12 @@ public class ItemBindable extends Item implements IBindable
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* it will instead take the LP from the holder of the item.
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*
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* @param stack
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* - The ItemStack to syphon from
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* - The ItemStack to syphon from
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* @param player
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* - The Player using the item
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* - The Player using the item
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* @param lpUsed
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* - The amount of LP to syphon
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*
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* - The amount of LP to syphon
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*
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* @return Whether syphoning was successful or not
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*/
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public static boolean syphonNetwork(ItemStack stack, EntityPlayer player, int lpUsed)
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@ -84,10 +84,10 @@ public class ItemBindable extends Item implements IBindable
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* fails to find sufficient LP.
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*
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* @param stack
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* - The ItemStack to syphon from.
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* - The ItemStack to syphon from.
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* @param lpUsed
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* - The amount of LP to syphon
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*
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* - The amount of LP to syphon
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*
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* @return - If syphoning was successful or not
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*/
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public static boolean syphonNetwork(ItemStack stack, int lpUsed)
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@ -78,16 +78,16 @@ public class ItemRitualDiviner extends Item
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/**
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* Adds a single rune to the ritual.
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*
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*
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* @param stack
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* - The Ritual Diviner stack
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* - The Ritual Diviner stack
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* @param world
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* - The World
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* - The World
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* @param pos
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* - Block Position of the MRS.
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* - Block Position of the MRS.
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* @param player
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* - The Player attempting to place the ritual
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*
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* - The Player attempting to place the ritual
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*
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* @return - True if a rune was successfully added
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*/
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public boolean addRuneToRitual(ItemStack stack, World world, BlockPos pos, EntityPlayer player)
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@ -374,9 +374,9 @@ public class ItemRitualDiviner extends Item
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* Cycles the selected ritual to the next available ritual that is enabled.
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*
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* @param stack
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* - The ItemStack of the ritual diviner
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* - The ItemStack of the ritual diviner
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* @param player
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* - The player using the ritual diviner
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* - The player using the ritual diviner
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*/
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public void cycleRitual(ItemStack stack, EntityPlayer player)
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{
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