Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

View file

@ -18,9 +18,9 @@ public class BindableHelper
* type of Fake Player.
*
* @param stack
* - The ItemStack to bind
* - The ItemStack to bind
* @param player
* - The Player to bind the ItemStack to
* - The Player to bind the ItemStack to
*
* @return - Whether binding was successful
*/
@ -38,9 +38,9 @@ public class BindableHelper
* Fires {@link ItemBindEvent}.
*
* @param stack
* - The ItemStack to bind
* - The ItemStack to bind
* @param uuid
* - The username to bind the ItemStack to
* - The username to bind the ItemStack to
*
* @return - Whether the binding was successful
*/
@ -64,11 +64,11 @@ public class BindableHelper
/**
* @see BindableHelper#checkAndSetItemOwner(ItemStack, String)
*
*
* @param stack
* - ItemStack to check
* - ItemStack to check
* @param uuid
* - UUID of the Player
* - UUID of the Player
*/
public static boolean checkAndSetItemOwner(ItemStack stack, UUID uuid)
{
@ -80,9 +80,9 @@ public class BindableHelper
* bypasses {@link ItemBindEvent}.
*
* @param stack
* - The ItemStack to bind
* - The ItemStack to bind
* @param ownerName
* - The username to bind the ItemStack to
* - The username to bind the ItemStack to
*/
public static void setItemOwner(ItemStack stack, String ownerName)
{
@ -95,7 +95,7 @@ public class BindableHelper
* Used to safely obtain the username of the ItemStack's owner
*
* @param stack
* - The ItemStack to check the owner of
* - The ItemStack to check the owner of
*
* @return - The username of the ItemStack's owner
*/
@ -110,7 +110,7 @@ public class BindableHelper
* Used to safely obtain the UUID of the ItemStack's owner
*
* @param stack
* - The ItemStack to check the owner of
* - The ItemStack to check the owner of
*
* @return - The UUID of the ItemStack's owner
*/

View file

@ -46,9 +46,9 @@ public class NetworkHelper
/**
* @see NetworkHelper#getSoulNetwork(String)
*
*
* @param uuid
* - The Player's Mojang UUID
* - The Player's Mojang UUID
*/
public static SoulNetwork getSoulNetwork(UUID uuid)
{
@ -57,9 +57,9 @@ public class NetworkHelper
/**
* @see NetworkHelper#getSoulNetwork(String)
*
*
* @param player
* - The Player
* - The Player
*/
public static SoulNetwork getSoulNetwork(EntityPlayer player)
{
@ -135,12 +135,12 @@ public class NetworkHelper
/**
* Checks if the ItemStack has a user to be syphoned from.
*
*
* @param stack
* - ItemStack to check
* - ItemStack to check
* @param toSyphon
* - Amount of LP to syphon
*
* - Amount of LP to syphon
*
* @return - If syphoning is possible
*/
public static boolean canSyphonFromContainer(ItemStack stack, int toSyphon)

View file

@ -45,12 +45,12 @@ public class RitualHelper
/**
* Checks the RitualRegistry to see if the configuration of the ritual
* stones in the world is valid for the given EnumFacing.
*
*
* @param world
* - The world
* - The world
* @param pos
* - Location of the MasterRitualStone
*
* - Location of the MasterRitualStone
*
* @return The ID of the valid ritual
*/
public static String getValidRitual(World world, BlockPos pos)
@ -136,11 +136,11 @@ public class RitualHelper
* Should be safe to modify at any point.
*
* @param config
* - Your mod's Forge {@link Configuration} object.
* - Your mod's Forge {@link Configuration} object.
* @param packageName
* - The package your Rituals are located in.
* - The package your Rituals are located in.
* @param category
* - The config category to write to.
* - The config category to write to.
*/
@SuppressWarnings("unchecked")
private static void checkRituals(Configuration config, String packageName, String category, Class ritualClass, Map enabledMap)