Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

View file

@ -27,11 +27,11 @@ public abstract class ImperfectRitual
/**
* @param name
* - The name of the ritual
* - The name of the ritual
* @param requiredBlock
* - The block required above the ImperfectRitualStone
* - The block required above the ImperfectRitualStone
* @param activationCost
* - Base LP cost for activating the ritual
* - Base LP cost for activating the ritual
*/
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost, String unlocalizedName)
{
@ -43,10 +43,9 @@ public abstract class ImperfectRitual
* {@link WayofTime.bloodmagic.tile.TileImperfectRitualStone#performRitual(World, BlockPos, ImperfectRitual, EntityPlayer)}
*
* @param imperfectRitualStone
* - The {@link IImperfectRitualStone} that the ritual is bound
* to
* - The {@link IImperfectRitualStone} that the ritual is bound to
* @param player
* - The player activating the ritual
* - The player activating the ritual
* @return - Whether activation was successful
*/
public abstract boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player);