Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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38 changed files with 223 additions and 208 deletions
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@ -27,11 +27,11 @@ public abstract class ImperfectRitual
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/**
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* @param name
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* - The name of the ritual
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* - The name of the ritual
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* @param requiredBlock
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* - The block required above the ImperfectRitualStone
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* - The block required above the ImperfectRitualStone
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* @param activationCost
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* - Base LP cost for activating the ritual
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* - Base LP cost for activating the ritual
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*/
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public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost, String unlocalizedName)
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{
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@ -43,10 +43,9 @@ public abstract class ImperfectRitual
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* {@link WayofTime.bloodmagic.tile.TileImperfectRitualStone#performRitual(World, BlockPos, ImperfectRitual, EntityPlayer)}
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*
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* @param imperfectRitualStone
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* - The {@link IImperfectRitualStone} that the ritual is bound
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* to
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* - The {@link IImperfectRitualStone} that the ritual is bound to
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* @param player
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* - The player activating the ritual
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* - The player activating the ritual
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* @return - Whether activation was successful
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*/
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public abstract boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player);
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