Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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38 changed files with 223 additions and 208 deletions
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@ -34,11 +34,11 @@ public abstract class Ritual
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/**
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* @param name
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* - The name of the ritual
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* - The name of the ritual
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* @param crystalLevel
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* - Required Activation Crystal tier
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* - Required Activation Crystal tier
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* @param activationCost
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* - Base LP cost for activating the ritual
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* - Base LP cost for activating the ritual
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*/
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public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName)
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{
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@ -51,9 +51,9 @@ public abstract class Ritual
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* @param player
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* - The activating player
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* - The activating player
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* @return - Whether activation was successful
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*/
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player)
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@ -67,7 +67,7 @@ public abstract class Ritual
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* - The {@link IMasterRitualStone} that the ritual is bound to
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*/
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public abstract void performRitual(IMasterRitualStone masterRitualStone);
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@ -77,9 +77,9 @@ public abstract class Ritual
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(BreakType)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* @param breakType
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* - The type of break that caused the stoppage.
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* - The type of break that caused the stoppage.
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*/
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public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType)
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{
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@ -114,7 +114,7 @@ public abstract class Ritual
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* Used to grab the range of a ritual for a given effect.
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*
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* @param range
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* - Range that needs to be pulled.
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* - Range that needs to be pulled.
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* @return -
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*/
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public AreaDescriptor getBlockRange(String range)
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@ -162,7 +162,12 @@ public abstract class Ritual
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public enum BreakType
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{
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REDSTONE, BREAK_MRS, BREAK_STONE, ACTIVATE, DEACTIVATE, EXPLOSION,
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REDSTONE,
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BREAK_MRS,
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BREAK_STONE,
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ACTIVATE,
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DEACTIVATE,
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EXPLOSION,
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}
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public abstract Ritual getNewCopy();
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