Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

View file

@ -34,11 +34,11 @@ public abstract class Ritual
/**
* @param name
* - The name of the ritual
* - The name of the ritual
* @param crystalLevel
* - Required Activation Crystal tier
* - Required Activation Crystal tier
* @param activationCost
* - Base LP cost for activating the ritual
* - Base LP cost for activating the ritual
*/
public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName)
{
@ -51,9 +51,9 @@ public abstract class Ritual
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param player
* - The activating player
* - The activating player
* @return - Whether activation was successful
*/
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player)
@ -67,7 +67,7 @@ public abstract class Ritual
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* - The {@link IMasterRitualStone} that the ritual is bound to
*/
public abstract void performRitual(IMasterRitualStone masterRitualStone);
@ -77,9 +77,9 @@ public abstract class Ritual
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(BreakType)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param breakType
* - The type of break that caused the stoppage.
* - The type of break that caused the stoppage.
*/
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType)
{
@ -114,7 +114,7 @@ public abstract class Ritual
* Used to grab the range of a ritual for a given effect.
*
* @param range
* - Range that needs to be pulled.
* - Range that needs to be pulled.
* @return -
*/
public AreaDescriptor getBlockRange(String range)
@ -162,7 +162,12 @@ public abstract class Ritual
public enum BreakType
{
REDSTONE, BREAK_MRS, BREAK_STONE, ACTIVATE, DEACTIVATE, EXPLOSION,
REDSTONE,
BREAK_MRS,
BREAK_STONE,
ACTIVATE,
DEACTIVATE,
EXPLOSION,
}
public abstract Ritual getNewCopy();