Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

View file

@ -23,7 +23,7 @@ public abstract class LivingArmourUpgrade
* these.
*
* @param level
* The level of the upgrade
* The level of the upgrade
*/
public LivingArmourUpgrade(int level)
{

View file

@ -26,11 +26,11 @@ public abstract class StatTracker
* LivingArmour
*
* @param world
* World the player is in
* World the player is in
* @param player
* The player that has the armour equipped
* The player that has the armour equipped
* @param livingArmour
* The equipped LivingArmour
* The equipped LivingArmour
* @return True if there is a new upgrade unlocked this tick.
*/
public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);