Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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38 changed files with 223 additions and 208 deletions
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@ -23,7 +23,7 @@ public abstract class LivingArmourUpgrade
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* these.
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*
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* @param level
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* The level of the upgrade
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* The level of the upgrade
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*/
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public LivingArmourUpgrade(int level)
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{
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@ -26,11 +26,11 @@ public abstract class StatTracker
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* LivingArmour
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*
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* @param world
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* World the player is in
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* World the player is in
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* @param player
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* The player that has the armour equipped
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* The player that has the armour equipped
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* @param livingArmour
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* The equipped LivingArmour
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* The equipped LivingArmour
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* @return True if there is a new upgrade unlocked this tick.
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*/
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public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
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