Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

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@ -14,11 +14,11 @@ public class AddToNetworkEvent extends Event
* LP will still be drained but the soul network will not be added to.
*
* @param ownerNetwork
* Key used for the soul network
* Key used for the soul network
* @param addedAmount
* Amount added
* Amount added
* @param maximum
* Ceiling that the network can add to
* Ceiling that the network can add to
*/
public AddToNetworkEvent(String ownerNetwork, int addedAmount, int maximum)
{

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@ -61,13 +61,13 @@ public class SoulNetworkEvent extends Event
* event prevents action without penalties
*
* @param player
* Player using the item
* Player using the item
* @param ownerNetwork
* Network that the item is tied to
* Network that the item is tied to
* @param itemStack
* Item used
* Item used
* @param drainAmount
* Original drain amount - change to alter cost
* Original drain amount - change to alter cost
*/
public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, ItemStack itemStack, int drainAmount)
{

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@ -7,8 +7,11 @@ import net.minecraft.world.World;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
/** Fired when a teleposer attempts to transpose two blocks. Use this to perform special cleanup or compensation,
or cancel it entirely to prevent the transposition. */
/**
* Fired when a teleposer attempts to transpose two blocks. Use this to perform
* special cleanup or compensation, or cancel it entirely to prevent the
* transposition.
*/
@Cancelable
public class TeleposeEvent extends Event
{