Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1

This commit is contained in:
WayofTime 2016-01-02 17:56:37 -05:00
parent d1ff8c6d4f
commit 71421b7d88
38 changed files with 223 additions and 208 deletions

View file

@ -10,7 +10,7 @@ public abstract class CompressionHandler
* resultant stack if successful, and null if not.
*
* @param inv
* The inventory iterated through
* The inventory iterated through
* @return The result of the compression
*/
public abstract ItemStack compressInventory(ItemStack[] inv, World world);

View file

@ -26,9 +26,9 @@ public class CompressionRegistry
* Registers an item so that it only compresses while above this threshold
*
* @param stack
* item/block to be compressed
* item/block to be compressed
* @param threshold
* amount that is to be compressed
* amount that is to be compressed
*/
public static void registerItemThreshold(ItemStack stack, int threshold)
{