Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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38 changed files with 223 additions and 208 deletions
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@ -10,7 +10,7 @@ public abstract class CompressionHandler
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* resultant stack if successful, and null if not.
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*
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* @param inv
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* The inventory iterated through
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* The inventory iterated through
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* @return The result of the compression
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*/
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public abstract ItemStack compressInventory(ItemStack[] inv, World world);
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@ -26,9 +26,9 @@ public class CompressionRegistry
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* Registers an item so that it only compresses while above this threshold
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*
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* @param stack
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* item/block to be compressed
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* item/block to be compressed
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* @param threshold
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* amount that is to be compressed
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* amount that is to be compressed
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*/
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public static void registerItemThreshold(ItemStack stack, int threshold)
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{
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