Worked on the Alchemy Table - final push for -35
This commit is contained in:
parent
bc7760b11b
commit
7116e3775e
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@ -7,6 +7,8 @@ Version 2.0.0-35
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- Changed it so that the Mending enchantment consumes the EXP before the Tome of Peritia does
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- Changed it so that the Mending enchantment consumes the EXP before the Tome of Peritia does
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- Added fall distance mitigation to the jump upgrade
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- Added fall distance mitigation to the jump upgrade
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- Fixed Lava Crystals... again.
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- Fixed Lava Crystals... again.
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- Worked on the Alchemy Table
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- Added the Elytra upgrade - craft the tome in an anvil by using a book and a full Elytra.
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------------------------------------------------------
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------------------------------------------------------
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Version 2.0.0-34
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Version 2.0.0-34
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@ -128,6 +128,7 @@ public class Constants
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public static final int SOUL_FORGE_GUI = 1;
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public static final int SOUL_FORGE_GUI = 1;
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public static final int ROUTING_NODE_GUI = 2;
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public static final int ROUTING_NODE_GUI = 2;
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public static final int MASTER_ROUTING_NODE_GUI = 3;
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public static final int MASTER_ROUTING_NODE_GUI = 3;
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public static final int ALCHEMY_TABLE_GUI = 4;
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}
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}
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public static class Compat
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public static class Compat
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.block;
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package WayofTime.bloodmagic.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.IProperty;
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@ -7,10 +8,13 @@ import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.properties.PropertyEnum;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -112,43 +116,54 @@ public class BlockAlchemyTable extends BlockContainer
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return new TileAlchemyTable();
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return new TileAlchemyTable();
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}
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}
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// @Override
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@Override
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// public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
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// {
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{
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// TileDemonCrucible crucible = (TileDemonCrucible) world.getTileEntity(pos);
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BlockPos position = pos;
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//
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TileEntity tile = world.getTileEntity(pos);
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// if (crucible == null || player.isSneaking())
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if (tile instanceof TileAlchemyTable)
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// return false;
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{
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//
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if (((TileAlchemyTable) tile).isSlave())
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// if (heldItem != null)
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{
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// {
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position = ((TileAlchemyTable) tile).getConnectedPos();
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// if (!(heldItem.getItem() instanceof IDiscreteDemonWill) && !(heldItem.getItem() instanceof IDemonWillGem))
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tile = world.getTileEntity(position);
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// {
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if (!(tile instanceof TileAlchemyTable))
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// return false;
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{
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// }
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return false;
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// }
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}
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//
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}
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// Utils.insertItemToTile(crucible, player);
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}
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//
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// world.notifyBlockUpdate(pos, state, state, 3);
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player.openGui(BloodMagic.instance, Constants.Gui.ALCHEMY_TABLE_GUI, world, position.getX(), position.getY(), position.getZ());
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// return true;
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// }
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return true;
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}
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@Override
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@Override
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public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
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public void breakBlock(World world, BlockPos pos, IBlockState blockState)
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{
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{
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TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(blockPos);
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TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
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if (tile != null)
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if (tile != null && !tile.isSlave())
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{
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tile.dropItems();
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tile.dropItems();
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}
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super.breakBlock(world, blockPos, blockState);
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super.breakBlock(world, pos, blockState);
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}
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@Override
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public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock)
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{
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TileAlchemyTable tile = (TileAlchemyTable) world.getTileEntity(pos);
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if (tile != null)
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{
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BlockPos connectedPos = tile.getConnectedPos();
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TileEntity connectedTile = world.getTileEntity(connectedPos);
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if (!(connectedTile instanceof TileAlchemyTable && ((TileAlchemyTable) connectedTile).getConnectedPos().equals(pos)))
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{
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this.breakBlock(world, pos, state);
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world.setBlockToAir(pos);
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}
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}
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}
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}
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//
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// @Override
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// public List<Pair<Integer, String>> getVariants()
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// {
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// List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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// ret.add(new ImmutablePair<Integer, String>(0, "normal"));
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// return ret;
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// }
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}
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}
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@ -0,0 +1,54 @@
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package WayofTime.bloodmagic.client.gui;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.container.ContainerAlchemyTable;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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@SideOnly(Side.CLIENT)
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public class GuiAlchemyTable extends GuiContainer
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{
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public IInventory tileTable;
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public GuiAlchemyTable(InventoryPlayer playerInventory, IInventory tileTable)
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{
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super(new ContainerAlchemyTable(playerInventory, tileTable));
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this.tileTable = tileTable;
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this.xSize = 176;
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this.ySize = 205;
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
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{
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this.fontRendererObj.drawString(TextHelper.localize("tile.BloodMagic.alchemyTable.name"), 8, 5, 4210752);
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this.fontRendererObj.drawString(TextHelper.localize("container.inventory"), 8, 111, 4210752);
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
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{
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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ResourceLocation soulForgeGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/alchemyTable.png");
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this.mc.getTextureManager().bindTexture(soulForgeGuiTextures);
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int i = (this.width - this.xSize) / 2;
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int j = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
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int l = this.getCookProgressScaled(90);
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this.drawTexturedModalRect(i + 115, j + 14 + 90 - l, 176, 90 - l, 18, l);
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}
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public int getCookProgressScaled(int scale)
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{
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// double progress = ((TileAlchemyTable) tileTable).getProgressForGui();
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// return (int) (progress * scale);
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return scale / 2;
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}
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}
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@ -1,19 +1,21 @@
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package WayofTime.bloodmagic.client.gui;
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package WayofTime.bloodmagic.client.gui;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.network.IGuiHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.TileAlchemyTable;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.container.ContainerAlchemyTable;
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import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
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import WayofTime.bloodmagic.tile.container.ContainerSoulForge;
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import WayofTime.bloodmagic.tile.container.ContainerSoulForge;
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import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
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import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
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import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.network.IGuiHandler;
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public class GuiHandler implements IGuiHandler
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public class GuiHandler implements IGuiHandler
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{
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{
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return new ContainerItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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return new ContainerItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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return new ContainerMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new ContainerAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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}
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}
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return null;
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return null;
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return new GuiItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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return new GuiItemRoutingNode(player.inventory, (TileFilteredRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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case Constants.Gui.MASTER_ROUTING_NODE_GUI:
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return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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return new GuiMasterRoutingNode(player.inventory, (TileMasterRoutingNode) world.getTileEntity(pos));
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case Constants.Gui.ALCHEMY_TABLE_GUI:
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return new GuiAlchemyTable(player.inventory, (TileAlchemyTable) world.getTileEntity(pos));
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}
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}
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}
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}
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@ -38,9 +38,14 @@ public class ItemBlockAlchemyTable extends ItemBlock
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// newState = block.getDefaultState().withProperty(BlockAlchemyTable.DIRECTION, direction).withProperty(BlockAlchemyTable.INVISIBLE, true);
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// newState = block.getDefaultState().withProperty(BlockAlchemyTable.DIRECTION, direction).withProperty(BlockAlchemyTable.INVISIBLE, true);
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if (!world.setBlockState(pos, newState, 3))
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if (!world.setBlockState(pos, newState, 3))
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{
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return false;
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return false;
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}
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world.setBlockState(pos.offset(direction), Blocks.LAPIS_BLOCK.getDefaultState());
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if (!world.setBlockState(pos.offset(direction), newState, 3))
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{
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return false;
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}
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IBlockState state = world.getBlockState(pos);
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IBlockState state = world.getBlockState(pos);
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if (state.getBlock() == this.block)
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if (state.getBlock() == this.block)
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{
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{
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((TileAlchemyTable) tile).setInitialTableParameters(direction, false, pos.offset(direction));
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((TileAlchemyTable) tile).setInitialTableParameters(direction, false, pos.offset(direction));
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}
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}
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TileEntity slaveTile = world.getTileEntity(pos.offset(direction));
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if (slaveTile instanceof TileAlchemyTable)
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{
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((TileAlchemyTable) slaveTile).setInitialTableParameters(direction, true, pos);
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}
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setTileEntityNBT(world, player, pos, stack);
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setTileEntityNBT(world, player, pos, stack);
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this.block.onBlockPlacedBy(world, pos, state, player, stack);
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this.block.onBlockPlacedBy(world, pos, state, player, stack);
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}
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}
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@ -12,6 +12,10 @@ import WayofTime.bloodmagic.api.Constants;
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@Getter
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@Getter
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public class TileAlchemyTable extends TileInventory implements ISidedInventory, ITickable
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public class TileAlchemyTable extends TileInventory implements ISidedInventory, ITickable
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{
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{
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public static final int orbSlot = 6;
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public static final int toolSlot = 7;
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public static final int outputSlot = 8;
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public EnumFacing direction = EnumFacing.NORTH;
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public EnumFacing direction = EnumFacing.NORTH;
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public boolean isSlave = false;
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public boolean isSlave = false;
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@ -19,7 +23,7 @@ public class TileAlchemyTable extends TileInventory implements ISidedInventory,
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public TileAlchemyTable()
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public TileAlchemyTable()
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{
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{
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super(1, "alchemyTable");
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super(9, "alchemyTable");
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}
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}
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public void setInitialTableParameters(EnumFacing direction, boolean isSlave, BlockPos connectedPos)
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public void setInitialTableParameters(EnumFacing direction, boolean isSlave, BlockPos connectedPos)
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@ -55,9 +59,9 @@ public class TileAlchemyTable extends TileInventory implements ISidedInventory,
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tag.setBoolean("isSlave", isSlave);
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tag.setBoolean("isSlave", isSlave);
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tag.setInteger(Constants.NBT.DIRECTION, direction.getIndex());
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tag.setInteger(Constants.NBT.DIRECTION, direction.getIndex());
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tag.setInteger(Constants.NBT.X_COORD, pos.getX());
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tag.setInteger(Constants.NBT.X_COORD, connectedPos.getX());
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tag.setInteger(Constants.NBT.Y_COORD, pos.getY());
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tag.setInteger(Constants.NBT.Y_COORD, connectedPos.getY());
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tag.setInteger(Constants.NBT.Z_COORD, pos.getZ());
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tag.setInteger(Constants.NBT.Z_COORD, connectedPos.getZ());
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}
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}
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@Override
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@Override
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@ -0,0 +1,131 @@
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package WayofTime.bloodmagic.tile.container;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.api.orb.IBloodOrb;
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import WayofTime.bloodmagic.tile.TileAlchemyTable;
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public class ContainerAlchemyTable extends Container
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{
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private final IInventory tileTable;
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public ContainerAlchemyTable(InventoryPlayer inventoryPlayer, IInventory tileTable)
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{
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this.tileTable = tileTable;
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this.addSlotToContainer(new Slot(tileTable, 0, 62, 15));
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this.addSlotToContainer(new Slot(tileTable, 1, 80, 51));
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this.addSlotToContainer(new Slot(tileTable, 2, 62, 87));
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this.addSlotToContainer(new Slot(tileTable, 3, 26, 87));
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this.addSlotToContainer(new Slot(tileTable, 4, 8, 51));
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this.addSlotToContainer(new Slot(tileTable, 5, 26, 15));
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this.addSlotToContainer(new Slot(tileTable, TileAlchemyTable.toolSlot, 152, 33));
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this.addSlotToContainer(new SlotOrb(tileTable, TileAlchemyTable.orbSlot, 152, 69));
|
||||||
|
this.addSlotToContainer(new SlotOutput(tileTable, TileAlchemyTable.outputSlot, 44, 51));
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < 9; j++)
|
||||||
|
{
|
||||||
|
addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 123 + i * 18));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < 9; i++)
|
||||||
|
{
|
||||||
|
addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 181));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
|
||||||
|
{
|
||||||
|
ItemStack itemstack = null;
|
||||||
|
Slot slot = this.inventorySlots.get(index);
|
||||||
|
|
||||||
|
if (slot != null && slot.getHasStack())
|
||||||
|
{
|
||||||
|
ItemStack itemstack1 = slot.getStack();
|
||||||
|
itemstack = itemstack1.copy();
|
||||||
|
|
||||||
|
if (index == 8)
|
||||||
|
{
|
||||||
|
if (!this.mergeItemStack(itemstack1, 9, 9 + 36, true))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
slot.onSlotChange(itemstack1, itemstack);
|
||||||
|
} else if (index > 8)
|
||||||
|
{
|
||||||
|
if (itemstack1.getItem() instanceof IBloodOrb)
|
||||||
|
{
|
||||||
|
if (!this.mergeItemStack(itemstack1, 7, 8, false)) //TODO: Add alchemy tools to list
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
} else if (!this.mergeItemStack(itemstack1, 0, 6, false))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
} else if (!this.mergeItemStack(itemstack1, 9, 9 + 36, false))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (itemstack1.stackSize == 0)
|
||||||
|
{
|
||||||
|
slot.putStack(null);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
slot.onSlotChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (itemstack1.stackSize == itemstack.stackSize)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
slot.onPickupFromSlot(playerIn, itemstack1);
|
||||||
|
}
|
||||||
|
|
||||||
|
return itemstack;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean canInteractWith(EntityPlayer playerIn)
|
||||||
|
{
|
||||||
|
return this.tileTable.isUseableByPlayer(playerIn);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class SlotOrb extends Slot
|
||||||
|
{
|
||||||
|
public SlotOrb(IInventory inventory, int slotIndex, int x, int y)
|
||||||
|
{
|
||||||
|
super(inventory, slotIndex, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isItemValid(ItemStack itemStack)
|
||||||
|
{
|
||||||
|
return itemStack.getItem() instanceof IBloodOrb;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class SlotOutput extends Slot
|
||||||
|
{
|
||||||
|
public SlotOutput(IInventory inventory, int slotIndex, int x, int y)
|
||||||
|
{
|
||||||
|
super(inventory, slotIndex, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isItemValid(ItemStack stack)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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Reference in a new issue