Added growth method for the crystals.
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70f4c117d7
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@ -16,7 +16,7 @@ public class WorldDemonWillHandler
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public static ConcurrentHashMap<Integer, CopyOnWriteArrayList<PosXY>> dirtyChunks = new ConcurrentHashMap<Integer, CopyOnWriteArrayList<PosXY>>();
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public static ConcurrentHashMap<Integer, CopyOnWriteArrayList<PosXY>> dirtyChunks = new ConcurrentHashMap<Integer, CopyOnWriteArrayList<PosXY>>();
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public static ConcurrentHashMap<Integer, BlockPos> taintTrigger = new ConcurrentHashMap<Integer, BlockPos>();
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public static ConcurrentHashMap<Integer, BlockPos> taintTrigger = new ConcurrentHashMap<Integer, BlockPos>();
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public static WillWorld getAuraWorld(int dim)
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public static WillWorld getWillWorld(int dim)
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{
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{
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return containedWills.get(dim);
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return containedWills.get(dim);
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}
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}
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@ -71,6 +71,26 @@ public class WorldDemonWillHandler
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}
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}
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}
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}
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public static EnumDemonWillType getHighestDemonWillType(World world, BlockPos pos)
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{
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double currentMax = 0;
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EnumDemonWillType currentHighest = EnumDemonWillType.DEFAULT;
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WillChunk willChunk = getWillChunk(world, pos);
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DemonWillHolder currentWill = willChunk.getCurrentWill();
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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if (currentWill.getWill(type) > currentMax)
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{
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currentMax = currentWill.getWill(type);
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currentHighest = type;
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}
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}
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return currentHighest;
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}
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public static double drainWill(World world, BlockPos pos, EnumDemonWillType type, double amount, boolean doDrain)
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public static double drainWill(World world, BlockPos pos, EnumDemonWillType type, double amount, boolean doDrain)
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{
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{
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WillChunk willChunk = getWillChunk(world, pos);
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WillChunk willChunk = getWillChunk(world, pos);
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@ -146,6 +146,11 @@ public class ItemSoulGem extends Item implements IDemonWillGem
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@Override
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@Override
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public double drainWill(EnumDemonWillType type, ItemStack soulGemStack, double drainAmount)
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public double drainWill(EnumDemonWillType type, ItemStack soulGemStack, double drainAmount)
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{
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{
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EnumDemonWillType currentType = this.getCurrentType(soulGemStack);
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if (currentType != type)
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{
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return 0;
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}
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double souls = getWill(type, soulGemStack);
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double souls = getWill(type, soulGemStack);
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double soulsDrained = Math.min(drainAmount, souls);
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double soulsDrained = Math.min(drainAmount, souls);
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@ -16,12 +16,18 @@ import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWillConduit
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public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWillConduit
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{
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{
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public DemonWillHolder holder = new DemonWillHolder();
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public DemonWillHolder holder = new DemonWillHolder();
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public final int maxWill = 100;
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public final int maxWill = 100;
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public final double drainRate = 1;
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public final double drainRate = 1;
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public static final double sameWillConversionRate = 5;
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public static final double defaultWillConversionRate = 50;
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public double progressToNextCrystal = 0;
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public int internalCounter = 0;
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@Getter
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@Getter
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@Setter
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@Setter
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@ -43,11 +49,55 @@ public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWil
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return;
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return;
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}
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}
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if (worldObj.getWorldTime() % 200 == 0)
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internalCounter++;
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if (internalCounter % 20 == 0 && crystalCount < 7)
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{
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{
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crystalCount = Math.min(crystalCount + 1, 7);
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EnumDemonWillType type = EnumDemonWillType.values()[this.getBlockMetadata()];
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worldObj.markBlockForUpdate(pos);
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double value = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
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if (type != EnumDemonWillType.DEFAULT)
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{
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if (value >= 100)
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{
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double nextProgress = getCrystalGrowthPerSecond(value);
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progressToNextCrystal += WorldDemonWillHandler.drainWill(worldObj, getPos(), type, nextProgress * sameWillConversionRate, true) / sameWillConversionRate;
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} else
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{
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value = WorldDemonWillHandler.getCurrentWill(worldObj, pos, EnumDemonWillType.DEFAULT);
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if (value > 0.5)
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{
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double nextProgress = getCrystalGrowthPerSecond(value);
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progressToNextCrystal += WorldDemonWillHandler.drainWill(worldObj, getPos(), EnumDemonWillType.DEFAULT, nextProgress * defaultWillConversionRate, true) / defaultWillConversionRate;
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}
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}
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} else
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{
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if (value > 0.5)
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{
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double nextProgress = getCrystalGrowthPerSecond(value);
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progressToNextCrystal += WorldDemonWillHandler.drainWill(worldObj, getPos(), type, nextProgress * sameWillConversionRate, true) / sameWillConversionRate;
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}
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}
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if (progressToNextCrystal >= 1)
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{
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progressToNextCrystal--;
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crystalCount++;
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worldObj.markBlockForUpdate(pos);
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}
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}
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}
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// if (worldObj.getWorldTime() % 200 == 0)
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// {
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// crystalCount = Math.min(crystalCount + 1, 7);
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// worldObj.markBlockForUpdate(pos);
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// }
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}
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public double getCrystalGrowthPerSecond(double will)
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{
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return 1.0 / 80 * Math.sqrt(will / 200);
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}
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}
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public int getCrystalCountForRender()
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public int getCrystalCountForRender()
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@ -63,6 +113,7 @@ public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWil
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holder.readFromNBT(tag, "Will");
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holder.readFromNBT(tag, "Will");
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crystalCount = tag.getInteger("crystalCount");
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crystalCount = tag.getInteger("crystalCount");
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placement = EnumFacing.getFront(tag.getInteger("placement"));
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placement = EnumFacing.getFront(tag.getInteger("placement"));
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progressToNextCrystal = tag.getDouble("progress");
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}
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}
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@Override
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@Override
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@ -73,6 +124,7 @@ public class TileDemonCrystal extends TileEntity implements ITickable, IDemonWil
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holder.writeToNBT(tag, "Will");
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holder.writeToNBT(tag, "Will");
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tag.setInteger("crystalCount", crystalCount);
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tag.setInteger("crystalCount", crystalCount);
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tag.setInteger("placement", placement.getIndex());
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tag.setInteger("placement", placement.getIndex());
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tag.setDouble("progress", progressToNextCrystal);
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}
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}
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// IDemonWillConduit
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// IDemonWillConduit
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@ -2,16 +2,25 @@ package WayofTime.bloodmagic.tile;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ITickable;
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import net.minecraft.util.ITickable;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.registry.ModBlocks;
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public class TileDemonCrystallizer extends TileEntity implements ITickable, IDemonWillConduit
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public class TileDemonCrystallizer extends TileEntity implements ITickable, IDemonWillConduit
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{
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{
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//The whole purpose of this block is to grow a crystal initially. The acceleration and crystal growing is up to the crystal itself afterwards.
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public DemonWillHolder holder = new DemonWillHolder();
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public DemonWillHolder holder = new DemonWillHolder();
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public final int maxWill = 100;
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public static final int maxWill = 100;
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public final double drainRate = 1;
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public static final double drainRate = 1;
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public static final double willToFormCrystal = 100;
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public static final double totalFormationTime = 1000;
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public double internalCounter = 0;
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public TileDemonCrystallizer()
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public TileDemonCrystallizer()
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{
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{
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@ -21,7 +30,60 @@ public class TileDemonCrystallizer extends TileEntity implements ITickable, IDem
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@Override
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@Override
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public void update()
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public void update()
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{
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{
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if (worldObj.isRemote)
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{
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return;
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}
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BlockPos offsetPos = pos.offset(EnumFacing.UP);
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if (worldObj.isAirBlock(offsetPos)) //Room for a crystal to grow
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{
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EnumDemonWillType highestType = WorldDemonWillHandler.getHighestDemonWillType(worldObj, pos);
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double amount = WorldDemonWillHandler.getCurrentWill(worldObj, pos, highestType);
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if (amount >= willToFormCrystal)
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{
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internalCounter += getCrystalFormationRate(amount);
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if (internalCounter >= totalFormationTime)
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{
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if (WorldDemonWillHandler.drainWill(worldObj, getPos(), highestType, willToFormCrystal, false) >= willToFormCrystal)
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{
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if (highestType == EnumDemonWillType.DEFAULT && formRandomSpecialCrystal(offsetPos) || formCrystal(highestType, offsetPos))
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{
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WorldDemonWillHandler.drainWill(worldObj, getPos(), highestType, willToFormCrystal, true);
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internalCounter = 0;
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}
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}
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}
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}
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}
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}
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public boolean formCrystal(EnumDemonWillType type, BlockPos position)
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{
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worldObj.setBlockState(position, ModBlocks.demonCrystal.getStateFromMeta(type.ordinal()));
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TileEntity tile = worldObj.getTileEntity(position);
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if (tile instanceof TileDemonCrystal)
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{
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((TileDemonCrystal) tile).setPlacement(EnumFacing.UP);
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return true;
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}
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return false;
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}
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public boolean formRandomSpecialCrystal(BlockPos position)
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{
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if (worldObj.rand.nextDouble() > 0.1)
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{
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return formCrystal(EnumDemonWillType.DEFAULT, position);
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}
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EnumDemonWillType crystalType = EnumDemonWillType.values()[worldObj.rand.nextInt(EnumDemonWillType.values().length - 1) + 1];
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return formCrystal(crystalType, position);
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}
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public double getCrystalFormationRate(double currentWill)
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{
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return 1;
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}
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}
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@Override
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@Override
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@ -30,6 +92,7 @@ public class TileDemonCrystallizer extends TileEntity implements ITickable, IDem
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super.readFromNBT(tag);
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super.readFromNBT(tag);
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holder.readFromNBT(tag, "Will");
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holder.readFromNBT(tag, "Will");
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internalCounter = tag.getDouble("internalCounter");
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}
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}
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@Override
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@Override
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@ -38,6 +101,7 @@ public class TileDemonCrystallizer extends TileEntity implements ITickable, IDem
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super.writeToNBT(tag);
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super.writeToNBT(tag);
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holder.writeToNBT(tag, "Will");
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holder.writeToNBT(tag, "Will");
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tag.setDouble("internalCounter", internalCounter);
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}
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}
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// IDemonWillConduit
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// IDemonWillConduit
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