Cleaned up a lot of different inspections
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0dd0854bd9
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70d98455b7
207 changed files with 603 additions and 731 deletions
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@ -22,7 +22,7 @@ import java.util.Map.Entry;
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public class TileIncenseAltar extends TileInventory implements ITickable {
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public static int maxCheckRange = 5;
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public AreaDescriptor incenseArea = new AreaDescriptor.Rectangle(new BlockPos(-5, -5, -5), 11);
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public Map<EnumTranquilityType, Double> tranquilityMap = new HashMap<EnumTranquilityType, Double>();
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public Map<EnumTranquilityType, Double> tranquilityMap = new HashMap<>();
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public double incenseAddition = 0; //Self-sacrifice is multiplied by 1 plus this value.
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public double tranquility = 0;
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@ -55,7 +55,7 @@ public class TileIncenseAltar extends TileInventory implements ITickable {
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if (hasPerformed) {
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if (getWorld().rand.nextInt(4) == 0 && getWorld() instanceof WorldServer) {
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WorldServer server = (WorldServer) getWorld();
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server.spawnParticle(EnumParticleTypes.FLAME, pos.getX() + 0.5, pos.getY() + 1.2, pos.getZ() + 0.5, 1, 0.02, 0.03, 0.02, 0, new int[0]);
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server.spawnParticle(EnumParticleTypes.FLAME, pos.getX() + 0.5, pos.getY() + 1.2, pos.getZ() + 0.5, 1, 0.02, 0.03, 0.02, 0);
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}
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}
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}
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@ -80,7 +80,7 @@ public class TileIncenseAltar extends TileInventory implements ITickable {
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int maxLength = 11; //Max length of the path. The path starts two blocks away from the center block.
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int yOffset = 0;
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Map<EnumTranquilityType, Double> tranquilityMap = new HashMap<EnumTranquilityType, Double>();
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Map<EnumTranquilityType, Double> tranquilityMap = new HashMap<>();
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for (int currentDistance = 2; currentDistance < currentDistance + maxLength; currentDistance++) {
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boolean canFormRoad = false;
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@ -116,7 +116,7 @@ public class TileIncenseAltar extends TileInventory implements ITickable {
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continue; //TODO: Can make this just set j to currentDistance to speed it up.
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}
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for (int y = 0 + yOffset; y <= 2 + yOffset; y++) {
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for (int y = yOffset; y <= 2 + yOffset; y++) {
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BlockPos offsetPos = pos.add(i, y, j);
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IBlockState state = getWorld().getBlockState(offsetPos);
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Block block = state.getBlock();
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