Cleaned up a lot of different inspections
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0dd0854bd9
commit
70d98455b7
207 changed files with 603 additions and 731 deletions
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@ -53,7 +53,7 @@ public class ItemSentientArmourGem extends Item implements IMeshProvider {
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ItemSentientArmour.convertPlayerArmour(type, will, player);
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}
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return new ActionResult<ItemStack>(EnumActionResult.PASS, player.getHeldItem(hand));
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return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
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}
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@SideOnly(Side.CLIENT)
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@ -308,7 +308,7 @@ public class ItemSentientAxe extends ItemAxe implements IDemonWillWeapon, IMeshP
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@Override
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public List<String> getVariants() {
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List<String> ret = new ArrayList<String>();
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List<String> ret = new ArrayList<>();
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for (EnumDemonWillType type : EnumDemonWillType.values()) {
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ret.add("type=" + type.getName().toLowerCase());
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}
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@ -318,7 +318,7 @@ public class ItemSentientAxe extends ItemAxe implements IDemonWillWeapon, IMeshP
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@Override
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public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting) {
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List<ItemStack> soulList = new ArrayList<ItemStack>();
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List<ItemStack> soulList = new ArrayList<>();
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if (killedEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob)) {
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return soulList;
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@ -343,7 +343,7 @@ public class ItemSentientAxe extends ItemAxe implements IDemonWillWeapon, IMeshP
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//TODO: Change attack speed.
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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Multimap<String, AttributeModifier> multimap = HashMultimap.create();
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if (slot == EntityEquipmentSlot.MAINHAND) {
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
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@ -307,7 +307,7 @@ public class ItemSentientPickaxe extends ItemPickaxe implements IDemonWillWeapon
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@Override
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public List<String> getVariants() {
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List<String> ret = new ArrayList<String>();
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List<String> ret = new ArrayList<>();
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for (EnumDemonWillType type : EnumDemonWillType.values()) {
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ret.add("type=" + type.getName().toLowerCase());
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}
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@ -317,7 +317,7 @@ public class ItemSentientPickaxe extends ItemPickaxe implements IDemonWillWeapon
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@Override
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public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting) {
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List<ItemStack> soulList = new ArrayList<ItemStack>();
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List<ItemStack> soulList = new ArrayList<>();
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if (killedEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob)) {
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return soulList;
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@ -342,7 +342,7 @@ public class ItemSentientPickaxe extends ItemPickaxe implements IDemonWillWeapon
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//TODO: Change attack speed.
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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Multimap<String, AttributeModifier> multimap = HashMultimap.create();
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if (slot == EntityEquipmentSlot.MAINHAND) {
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
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@ -308,7 +308,7 @@ public class ItemSentientShovel extends ItemSpade implements IDemonWillWeapon, I
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@Override
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public List<String> getVariants() {
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List<String> ret = new ArrayList<String>();
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List<String> ret = new ArrayList<>();
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for (EnumDemonWillType type : EnumDemonWillType.values()) {
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ret.add("type=" + type.getName().toLowerCase());
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}
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@ -318,7 +318,7 @@ public class ItemSentientShovel extends ItemSpade implements IDemonWillWeapon, I
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@Override
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public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting) {
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List<ItemStack> soulList = new ArrayList<ItemStack>();
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List<ItemStack> soulList = new ArrayList<>();
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if (killedEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob)) {
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return soulList;
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@ -343,7 +343,7 @@ public class ItemSentientShovel extends ItemSpade implements IDemonWillWeapon, I
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//TODO: Change attack speed.
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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Multimap<String, AttributeModifier> multimap = HashMultimap.create();
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if (slot == EntityEquipmentSlot.MAINHAND) {
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
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@ -283,7 +283,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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@Override
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public List<String> getVariants() {
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List<String> ret = new ArrayList<String>();
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List<String> ret = new ArrayList<>();
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for (EnumDemonWillType type : EnumDemonWillType.values()) {
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ret.add("type=" + type.getName().toLowerCase());
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}
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@ -293,7 +293,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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@Override
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public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting) {
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List<ItemStack> soulList = new ArrayList<ItemStack>();
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List<ItemStack> soulList = new ArrayList<>();
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if (killedEntity.getEntityWorld().getDifficulty() != EnumDifficulty.PEACEFUL && !(killedEntity instanceof IMob)) {
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return soulList;
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@ -318,7 +318,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
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//TODO: Change attack speed.
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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Multimap<String, AttributeModifier> multimap = HashMultimap.create();
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if (slot == EntityEquipmentSlot.MAINHAND) {
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
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@ -55,7 +55,7 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IMeshProvider, I
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double filled = PlayerDemonWillHandler.addDemonWill(type, player, drain, stack);
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this.drainWill(type, stack, filled, true);
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return new ActionResult<ItemStack>(EnumActionResult.PASS, stack);
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return new ActionResult<>(EnumActionResult.PASS, stack);
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}
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@Override
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@ -72,7 +72,7 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IMeshProvider, I
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@Override
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public List<String> getVariants() {
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List<String> ret = new ArrayList<String>();
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List<String> ret = new ArrayList<>();
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for (EnumDemonWillType type : EnumDemonWillType.values()) {
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ret.add("type=petty_" + type.getName().toLowerCase());
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ret.add("type=lesser_" + type.getName().toLowerCase());
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@ -48,7 +48,7 @@ public class ItemSoulSnare extends Item implements IVariantProvider {
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worldIn.spawnEntity(snare);
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}
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return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
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return new ActionResult<>(EnumActionResult.SUCCESS, stack);
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}
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@Override
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@ -76,8 +76,8 @@ public class ItemSoulSnare extends Item implements IVariantProvider {
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@Override
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public List<Pair<Integer, String>> getVariants() {
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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ret.add(new ImmutablePair<Integer, String>(0, "type=soulsnare"));
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List<Pair<Integer, String>> ret = new ArrayList<>();
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ret.add(new ImmutablePair<>(0, "type=soulsnare"));
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return ret;
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}
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}
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