Fixed the Soul Network and made sure the majority of the items worked on it.

This commit is contained in:
WayofTime 2015-12-31 20:10:57 -05:00
parent 241c0b8dda
commit 6fb409f20f
19 changed files with 99 additions and 80 deletions

View file

@ -4,12 +4,15 @@ import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.network.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
@ -35,6 +38,15 @@ public class ItemBindable extends Item implements IBindable
setMaxStackSize(1);
}
/**
* Syphons from the owner's network if possible - if not enough LP is found,
* it will instead take the LP from the holder of the item.
*
* @param stack
* @param player
* @param lpUsed
* @return
*/
public static boolean syphonNetwork(ItemStack stack, EntityPlayer player, int lpUsed)
{
if (player == null)
@ -42,7 +54,14 @@ public class ItemBindable extends Item implements IBindable
if (!player.worldObj.isRemote)
{
return NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player, player.worldObj), lpUsed);
if (stack != null && stack.getItem() instanceof ItemBindable)
{
ItemBindable itemBindable = (ItemBindable) stack.getItem();
String owner = itemBindable.getBindableOwner(stack);
SoulNetwork network = NetworkHelper.getSoulNetwork(owner);
return NetworkHelper.syphonAndDamage(network, player, lpUsed);
}
} else
{
double posX = player.posX;
@ -50,17 +69,26 @@ public class ItemBindable extends Item implements IBindable
double posZ = player.posZ;
// SpellHelper.sendIndexedParticleToAllAround(player.worldObj, posX,posY, posZ, 20, player.worldObj.provider.getDimensionId(), 4, posX, posY, posZ);
player.worldObj.playSoundEffect((double) ((float) player.posX + 0.5F), (double) ((float) player.posY + 0.5F), (double) ((float) player.posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (player.worldObj.rand.nextFloat() - player.worldObj.rand.nextFloat()) * 0.8F);
player.worldObj.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (player.worldObj.rand.nextFloat() - player.worldObj.rand.nextFloat()) * 0.8F);
}
return true;
}
/**
* This method is to be used for when you want to drain from a network
* without an online player. This will not take health from the owner if it
* fails to find sufficient LP.
*
* @param itemStack
* @param lpUsed
* @return
*/
public static boolean syphonNetwork(ItemStack itemStack, int lpUsed)
{
if (itemStack.getItem() instanceof ItemBindable)
{
ItemBindable itemBindable = (ItemBindable) itemStack.getItem();
return !Strings.isNullOrEmpty(itemBindable.getBindableOwner(itemStack)) && syphonNetwork(itemStack, PlayerHelper.getPlayerFromUUID(itemBindable.getBindableOwner(itemStack)), lpUsed);
return !Strings.isNullOrEmpty(itemBindable.getBindableOwner(itemStack)) && NetworkHelper.syphonFromContainer(itemStack, lpUsed);
}
return false;