Update to 1.8.8. It's stable enough, now

This commit is contained in:
Nick 2015-11-28 23:51:41 -08:00
parent df78138244
commit 6f96e200d2
4 changed files with 7 additions and 7 deletions

View file

@ -5,7 +5,7 @@ buildscript {
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
} }
dependencies { dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.0-SNAPSHOT' classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT'
classpath 'org.ajoberstar:gradle-git:0.10.1' classpath 'org.ajoberstar:gradle-git:0.10.1'
} }
} }
@ -37,11 +37,11 @@ if (new File(projectDir, '.git').exists())
gitHash = repo.log().find().abbreviatedId gitHash = repo.log().find().abbreviatedId
repositories { repositories {
maven { url "http://dvs1.progwml6.com/files/maven" }
} }
dependencies { dependencies {
deobfCompile "mezz.jei:jei_1.8.8:2.0.5.6"
} }
minecraft { minecraft {

View file

@ -1,8 +1,8 @@
mod_name=BloodMagic mod_name=BloodMagic
package_group=com.wayoftime.bloodmagic package_group=com.wayoftime.bloodmagic
mod_version=2.0.0 mod_version=2.0.0
mc_version=1.8 mc_version=1.8.8
forge_version=latest forge_version=latest
curse_id=224791 curse_id=224791
mappings_version=snapshot_20141130 mappings_version=snapshot_20151128

View file

@ -3,4 +3,4 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.3-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-2.9-bin.zip

View file

@ -133,7 +133,7 @@ public class TileInventory extends TileEntity implements IInventory {
} }
@Override @Override
public ItemStack getStackInSlotOnClosing(int slot) { public ItemStack removeStackFromSlot(int slot) {
if (inventory[slot] != null) { if (inventory[slot] != null) {
ItemStack itemStack = inventory[slot]; ItemStack itemStack = inventory[slot];
setInventorySlotContents(slot, null); setInventorySlotContents(slot, null);