- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
- Added some more framework for the Living Armour Downgrades. - Modified the Grim Reaper's Sprint so it is better at later levels.
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12 changed files with 348 additions and 11 deletions
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package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerMeleeDecrease extends StatTracker
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{
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public double totalDamageDealt = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 40, 100, 200, 350, 650, 1000, 1500, 2000, 3500, 7500 };
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.meleeDecrease";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamageDealt = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.meleeDecrease");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.meleeDecrease", totalDamageDealt);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamageDealt += Math.abs(changeMap.get(livingArmour));
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System.out.println(totalDamageDealt);
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changeMap.put(livingArmour, 0d);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 10; i++)
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{
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if (totalDamageDealt >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeMeleeDecrease(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.meleeDecrease");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
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{
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if (upgrade instanceof LivingArmourUpgradeMeleeDecrease)
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{
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int level = upgrade.getUpgradeLevel();
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if (level < damageRequired.length)
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{
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totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]);
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this.markDirty();
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}
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}
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}
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@Override
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public boolean isTrackerDowngrade()
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{
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return true;
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}
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}
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package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowness;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerSlowness extends StatTracker
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{
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public static Map<EntityPlayer, Double> lastPosX = new HashMap<EntityPlayer, Double>();
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public static Map<EntityPlayer, Double> lastPosZ = new HashMap<EntityPlayer, Double>();
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public static int[] blocksRequired = new int[] { 200, 1000, 2000, 4000, 7000, 15000, 25000, 35000, 50000, 70000 };
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public double totalMovement = 0;
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.slowness";
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}
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@Override
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public void resetTracker()
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{
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this.totalMovement = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalMovement = tag.getDouble(Constants.Mod.MODID + ".tracker.slowness");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.slowness", totalMovement);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (!lastPosX.containsKey(player))
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{
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lastPosX.put(player, player.posX);
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lastPosZ.put(player, player.posZ);
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return false;
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}
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if (!player.onGround || !player.isPotionActive(MobEffects.SLOWNESS))
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{
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return false;
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}
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double distanceTravelled = Math.sqrt(Math.pow(lastPosX.get(player) - player.posX, 2) + Math.pow(lastPosZ.get(player) - player.posZ, 2));
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if (distanceTravelled > 0.0001 && distanceTravelled < 2)
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{
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totalMovement += distanceTravelled;
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lastPosX.put(player, player.posX);
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lastPosZ.put(player, player.posZ);
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markDirty();
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return true;
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}
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lastPosX.put(player, player.posX);
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lastPosZ.put(player, player.posZ);
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 10; i++)
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{
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if (totalMovement >= blocksRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeSlowness(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalMovement, blocksRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.slowness");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
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{
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if (upgrade instanceof LivingArmourUpgradeSlowness)
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{
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int level = upgrade.getUpgradeLevel();
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if (level < blocksRequired.length)
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{
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totalMovement = Math.max(totalMovement, blocksRequired[level]);
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this.markDirty();
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}
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}
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}
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@Override
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public boolean isTrackerDowngrade()
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{
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return true;
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}
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}
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